Collaboration, constraints and cloning and 'the open museum': notes from UKMW13

MCG's UK Museums on the Web 2013: 'Power to the people' was held at Tate Modern on November 15, 2013. These are very selected notes but you can find out more about the sessions and see most slides on the MCG's site. UKMW13 began with a welcome from me (zzz) and from Tate's John Stack (hoorah!) then an announcement from our sponsors, Axiell Adlib and CALM, that CALM, Mimsy and AdLib are merging to create 'next generation' collections system – the old school collections management geek in me is really curious to see what that means for museums, libraries and archives and their data.

Our first keynote, Hannah Freeman, presented on the Guardian's work to reach and engage new audiences. This work is underpinned by editor Alan Rusbridger's vision for 'open journalism':

'journalism which is fully knitted into the web of information that exists in the world today. It links to it; sifts and filters it; collaborates with it and generally uses the ability of anyone to publish and share material to give a better account of the world'. 

At a casual glance the most visible aspect may be comments on pages, but the Guardian is aiming for collaborations between the reader and the newsroom – if you haven't seen Guardian Witness, go check it out. (I suspect the Witness WWI assignment will do better than many heritage crowdsourcing efforts.) I know some museums are aiming to be of the web, not just on the web, but this ambition is usually limited to making their content of the web, while a commitment to open journalism suggests that the very core practices of journalism are open to being shaped by the public.

The Guardian is actively looking for ways to involve the audience; Freeman prompts editors and authors to look at interesting comments, but 'following as well as leading is a challenge for journalists'. She said that 'publication can be the beginning, not the end of the process' and that taking part in the conversation generated is now part of the deal when writing for the Guardian (possibly not all sections, and possibly staff journalists rather than freelancers?). From a reader's point of view, this is brilliant, but it raises questions about how that extra time is accounted for. Translating this into the museum sector and assuming that extra resources aren't going to appear, if you ask curators to blog or tweet, what other work do you want them to give up?

Hannah Freeman, Guardian Community coordinator for culture at UKMW13. Photo: Andrew Lewis

Our closing keynote, the Science Gallery's Michael John Gorman was equally impressive. Dublin's Science Gallery has many constraints – a small space, no permanent collection, very little government funding, but he seems to be one of those people who sees interesting problems to solve where other people see barriers. The Science Gallery acts as funnel for ideas, from an open call for shows to some people working on their ideas as a 'brains trust' with the gallery and eventually a few ideas making it through the funnel and onto the gallery floor to incubate and get feedback from the public. Their projects have a sense of 'real science' about them – some have an afterlife in publications or further projects, some might go horribly wrong or just not work. I can't wait until their gallery opens in London so I can check out some of their shows and see how they translate real scientific questions into interesting participatory experiences. Thinking back over the day, organisations like the Science Gallery might be the museum world's version of open journalism: the Science Gallery's 'funnel' is one way of putting the principles of the 'open museum' into practice (I've copied the Guardian's 10 principles of open journalism below for reference).

Michael John Gorman, The Ablative Museum

Possible principles for 'the open museum'?

While the theme of the day was the power of participation, I've found myself reflecting more on the organisational challenges this creates. Below are the Guardian's 10 principles of open journalism. As many of the presentations at UKMW13 proved, museums are already doing some of these, but which others could be adapted to help museums deal with the challenges they face now and in the future?
  • It encourages participation. It invites and/or allows a response
  • It is not an inert, "us" or "them", form of publishing
  • It encourages others to initiate debate, publish material or make suggestions. We can follow, as well as lead. We can involve others in the pre-publication processes
  • It helps form communities of joint interest around subjects, issues or individuals
  • It is open to the web and is part of it. It links to, and collaborates with, other material (including services) on the web
  • It aggregates and/or curates the work of others
  • It recognizes that journalists are not the only voices of authority, expertise and interest
  • It aspires to achieve, and reflect, diversity as well as promoting shared values
  • It recognizes that publishing can be the beginning of the journalistic process rather than the end
  • It is transparent and open to challenge – including correction, clarification and addition

The open museum isn't necessarily tied to technology, though the affordances of digital platforms are clearly related, but perhaps its association with technology is one reason senior managers are reluctant to engage fully with digital methods?

A related question that arose from Hannah's talk – are museums now in the media business, like it or not? And if our audiences expect museums to be media providers, how do we manage those expectations? (For an alternative model, read David Weinberger's Library as Platform.)

Emerging themes from UKMW13

I've already posted my opening notes for Museums on the Web 2013: 'Power to the people' but I want to go back to two questions I was poking around there: 'how can technologists share our knowledge and experience with others?', and 'why isn't the innovation we know happens in museum technology reflected in reports like last week's 'Digital Culture: How arts and cultural organisations in England use technology'? (Or, indeed, in the genre of patronising articles and blog posts hectoring museums for not using technology.) This seems more relevant than I thought it would be in 2013. Last year I was wondering how to define the membership of the Museums Computer Group when everyone in museums was a bit computer-y, but maybe broad digital literacy and comfort with technology-lead changes in museum practice is further off than I thought. (See also Rachel Coldicutt's 'I Say “Digital!”, You Say “Culture!”'). How do we bridge the gap? Is it just a matter of helping every museum go through the conversations necessary to create a digital strategy and come out the other side? And whose job is it to help museum staff learn how to manage public engagement, ecommerce, procurement, hiring when the digital world changes so quickly?
Another big theme was a reminder of how much is possible when you have technical expertise on hand to translate all the brilliant ideas museums have into prototypes or full products. At one point I jokingly tweeted that the museum and heritage sector would make huge leaps if we could just clone Jim O'Donnell (or the BBC's R&D staff). Perhaps part of the 'museums are digitally innovative'/'museums suck at digital' paradox is that technologists can see the potential of projects and assume that a new standard has been set, but it takes a lot more time and work to get them integrated into mainstream museum practice. Part of this may be because museums struggle to hire and keep really good developers, and don't give their developers the time or headspace to play and innovate. (Probably one reason I like hackdays – it's rare to get time to try new things when there is more worthy work than there is developer/technologist time – being inspired at conferences only goes so far when you can't find a bit of server space and a free day to try something out.) This has also been a theme at the first day at MCN2013, from what I've seen on twitter/webcasts from afar, so it's not only about the budget cuts in the UK. The Digital Culture report suggests that it may also be because senior management in museums don't know how to value 'digital experimentation'?

Other, more positive, themes emerged to link various presentations during the day. Community engagement can be hugely rewarding, but it takes resources – mostly staff time – to provide a conduit between the public and the organisation. It also takes a new mindset for content creators, whether journalists, educators or curators to follow the crowds' lead, but it can be rewarding, whether it's getting help identifying images from 'armchair archaeologists', working with online music communities to save their memories before they're lost to living memory or representing residents experiences of their city. Both presenters and the audience were quick to raise questions about the ethics of participatory projects and the wider implications of content/item collecting projects and citizen history.

Constraints, scaffolding, the right-sized question or perfectly themed niche collection – whatever you call it, giving people boundaries when asking for contributions is effective. Meaningful participation is valued, and valuable.

Open content enables good things to happen. Digital platforms are great at connecting people, but in-person meetups and conversations are still special.

Finally, one way or another the audience will shape your projects to their own ends, and the audience proved it that day by taking to twitter to continue playing Curate-a-Fact between tea breaks.

We should have a proper archive of all the #UKMW13 tweets at some point, but in the meantime, here's a quick storify for MCG's Museums on the Web 2013: Power to the people. Oh, and thank you, thank you, thank you to all the wonderful people who helped the day come together.

'Engaging Visitors Through Play' – the Museums Computer Group in Belfast

Last week I was in Belfast for the Museum Computer Group's Spring event, 'Engaging Visitors Through Play', fabulously organised by Alan Hook (Lecturer, University of Ulster) and Oonagh Murphy (MCG Committee member and PhD Researcher, University of Ulster) with support from the MCG Committee, and hosted by the University of Ulster's Centre for Media Research.

Like other recent MCG event reports, I'm also writing as the Chair of the group, so you may think I'm biased when I say it was an excellent day with great speakers, but if I am at all biased, I promise it's only a tiny bit! I've posted my talk notes at 'Digital challenges, digital opportunities' at MCGPlay, Belfast.

The MCG's Spring Meeting is an opportunity to take a wider theme than our annual Museums on the Web conference (which as the name suggests, is generally about things that touch on museums on the web). This year's topic was 'Engaging Visitors Through Play', with presentations on playful experiences from site-specific theatre, rapid prototyping and hack days, big budget and experimental games. The event was an opportunity to bring museum staff and researchers together with game and interaction designers, and the 'regional showcase' of lightning talks about projects from local practitioners further helped introduce people to the great work already going on in Northern Ireland and hopefully start some local collaborations. As Alan pointed out in his introduction, it was also a chance to think about the impact of research and start conversations between museums and academia.

The first session after my talk was 'Play: A Northern Ireland Showcase' and began with Lyndsey Jackson (@LyndseyJJacksonof Kabosh talking about 'Immersive Theatre and Digital Experience' and their site-specific theatre company. Their material is the buildings, people and stories of Northern Ireland and they work with unusual spaces – anywhere but a theatre. They're dealing with two interesting constraints – the stories of buildings might be complicated, contested or difficult, and while they want to give audiences the chance to navigate an experience for themselves, they're aware that 'theatre is a game – it has rules, boundaries, you can bend them but it confuses people when you break them'. In a lovely departure from some museum experiences, they don't try to give their audiences all the answers – sometimes they want to give people some information in a way that starts them asking questions so they have to look things up themselves if they want to know more. I wish I'd had longer in Belfast to see one of their shows or try 'Belfast Bred'.

Oonagh (@oonaghtweets) presented some results from her audit of the online presences of museums in Northern Ireland and the question she set out to test: that professional development hack days can help the sector. Find out more at her MW2013 paper on 'This is Our Playground'; but one fascinating snippet was that museum studies students are quite conservative, 'museums have rules for a reason', and take a while to warm to the concept of prototyping. Alan (@alan_hook) talked about MYNI photo competition, asking 'is Northern Ireland ready for play in these spaces?', games that work with 'civic pride', the realities of designing mobile experiences around 3G coverage and expensive data plans, and shared some reflections on the process, including his questions about the ethics of crowdsourcing images and the differences between academic and industry timelines.

 The next session was 'Games: Best Practice and Innovative Approaches'. First up, Sharna Jackson (@sharnajackson), czar of Tate Kids, presented on the past, present and future of play at Tate. She pointed out that games can bring in hard-to-reach audiences, can be a gateway to engagement with deeper content, and can be a work of art in themselves. I loved her stance on web vs device-specific apps – while tablets are increasingly popular, their aim is to reach wide audiences so jumping into apps might not be right choice for limited budgets. Her lessons included: know your audience, what they expect; start playing games so you know what mechanics you like so you've got context for decisions and so you get what's great about games; your mission, content and goals all influence what kinds of games it makes sense for you to make; if planning to let users generate content, you need a strategy to manage it. Be clear about what games are – respect the medium.

Danny Birchall (@dannybirchall) of the Wellcome Collection talked about 'Truth and Fact: Museums and Public Engagement, including the High Tea evaluation's findings that 'piracy is the most effective form of distribution' so designing games to be ripped or seeded on portals can help achieve wider goals. He also talked about the differences between history and science games, as well as some of the unique hazards of working in museums with large, closely related collections – one memory game was 'punishing you with intense sense of similarity of items in Henry Wellcome's collection'.

The final presentation in the session was Alex Moseley on the educational potential of low budget games. His talk included a tiny taster of alternative reality gameplay and discussion of some disruptive, slightly subversive elements of ARGs you could use independently. His seven step process: identify key concepts or constraints want to get across; situate them in real activities; think of a real problem or challenge; add narrative to deepen the context; create a prototype; test it with colleagues/visitors; refine, retest and release. He also raised some challenges for museums: if players suggest something good in an ARG, it could be incorporated and effect the outcome – but this might be tricky for museums to manage with limited resources.

One interesting test that emerged from the panel discussion was whether something was 'Belfast good'. As Oonagh said, 'Is this good or is it 'Belfast-good' because if it's Belfast-good, then not good enough'. Asking whether a project is 'museum good' or 'academic good' might be a useful test in the future… The session also lead to 'chocolate covered broccoli' references overtaking 'gamification' as the new buzzword bingo winner.

The lightning talks covered a range of interesting projects from local organisations, in part with the idea of helping start local conversations. Some of the projects we heard about from @takebackbelfast, @stephentshaw, @designzoo and @Lancorz were really inspiring and just plain cool.  It was also refreshing to hear outsider's perspectives on what museums do: one guy said 'people bring their own knowledge, experiences and devices to museums – why do you need big interactive installations?'.
The day finished with a twenty minute play test of Alex Moseley's 'curate-a-fact' game then we headed off to the pub for some well-deserved #drinkingaboutmuseums.

The MCG usually holds its Spring Meeting somewhere outside London, but it's a long time since we've been in Belfast – it might have been a long time coming, but Belfast did themselves proud. I was really encouraged by the excellent work going on in the region and the creativity and energy of the people and projects in the room. Huge thanks to all the participants, chairs, speakers and organisers for putting together a great day!

Thanks to the university, we were able to (mostly) live stream the talks, and had people watching at their desk in Leicester or London and even from a train in New York! We also had a live tweeter @JasonAPurdy on the @cmr_ulster account plus loads of tweeters in the audience to help capture the day. Alex has also posted his thoughts on 'Engaging Visitors Through Play' – well worth a read.

New challenges in digital history: sharing women's history on Wikipedia – my talk notes

I'm at The Albert M. Greenfield Digital Center for the History of Women's Education at Bryn Mawr College for the inaugural Women's History in the Digital World Conference. Since I'm about to speak and ask historians to share their research and write history in public, I thought I should also be brave and share my draft talk notes (which I've now updated with formatted references, though Blogger is still re-formatting things slightly oddly).

Introduction: New challenges in digital history: sharing women's history on Wikipedia

[slide – title, my details]
Hi, I'm Mia. I'm actually doing a PhD on scholarly crowdsourcing, or collaboratively creating online resources, and, thinking about the impact of digitality on the practices of historians, so this paper is indirectly related to my research but isn't core to it.
I proposed this paper as a deliberate provocation: 'if we believe the subjects of our research are important, then we should ensure they are represented on freely available encyclopedic sites like Wikipedia'. Just in case you're not familiar with it, Wikipedia is a free online encyclopedia 'that anyone can edit.' It contains 25 million articles, over 4 million of them in English, but also in 285 other languages, and has 100,000 active contributors[1].

'Brilliant Women' at the National Portrait Gallery

The genesis of this paper was two-fold. The 2008 exhibition 'Brilliant Women: 18th Century Bluestockings' at the UK National Portrait Gallery, made the point that 'Despite the fact that 'bluestockings' made a substantial contribution to the creation and definition of national culture their intellectual participation and artistic interventions have largely been forgotten'. As a computer programmer, reinventing the wheel and other inefficient processes drive me crazy, and I began to think about how digital publishing could intervene in the cycle of remembering and forgetting that seemed to be the fate of brilliant women throughout history. How could historians use digital platforms to stop those histories being lost and to make them easy for others to find?

[Screenshot – Caitlin Moran quote from How to be a woman: 'Even the ardent feminist historian, male or female – citing Amazons and tribal matriarchies and Cleopatra – can't conceal that women have done basically f*ck-all for the last 100,000 years']
A few years later, by then a brand-new PhD student, I attended the Women's History Network conference in London in 2011 and learnt of so many interesting lives that challenged conventional mainstream historical narratives of gender. I wished that others could hear those stories too. But when I asked if any of these histories were available outside academia on sites like Wikipedia, there was a strong sense that editing Wikipedia was something that other people did. But who better to make a case for better representation of women's histories than the people in that room? Who else has the skills, knowledge and the passion? Some academic battles may have been won regarding the importance of women's histories, but representing women's histories on the sites where ordinary people start their queries is hugely important. The quote on this slide illustrates why – even if it was meant in jest, it represents a certain world view.

WikiWomen's Collaborative

[slide – logos from http://en.wikipedia.org/wiki/Wikipedia:WikiWomen%27s_History_Month http://meta.wikimedia.org/wiki/WikiWomen%27s_Collaborative ]
Of course, I'm not the first, and definitely not the most qualified to make this point. I would also like to acknowledge the work of many groups and individuals, particularly within Wikipedia, that's preceded this.[2]

[slide – Scripps editathon, #tooFEW]
Things move fast in the digital world and we're at a different moment than the one when I proposed this paper. Gender issues on Wikipedia had been discussed for a number of years but there's been a recent burst of activity, including the #tooFEW ('Feminists Engage Wikipedia') editathons – 'a scheduled time where people edit Wikipedia together, whether offline, online, or a mix of both' – [3], held online and in person across four physical sites.[4] [5] I was going to be provocative and ask you to create Wikipedia entries about the histories you've invested so much in researching, but some of that is happening already. As a result, this is version 2 of this paper, but my starting question remains the same – assuming we believe that women's history is important, what's wrong with our current methods of research dissemination and dialogue?

The case of the Invisible Scholarship

[slide – outline of section]
Cumulative centuries of archival and theoretical work have been spent recovering women's histories, yet much of this inspiring scholarship might as well not exist when so few people have access to it. Sadly, it's currently the case that scholarship that isn't deliberately made public is invisible outside academia. The open access movement, with all its thorny complications, is one potential solution. Engaging in new forms of open scholarship and disseminating research on sites where the public already goes to learn about history is another.

If it's not Googleable, it doesn't exist.

[slide – screenshot of unsuccessful search for Ina von Grumbkow]
Most content searches start and end online. The content and links available to search engines inform their assumptions about the world, and they in turn shape the world view presented on the results screen. If the name of a historical figure doesn't show up in Google, how else would someone find out about them? While college students might be heavy users of Google's specialist Google Scholar search, it's unlikely that people would come across it accidentally, not least because there's a 'semantic gap' between the language used in academia and the language used in everyday speech. Writing for Wikipedia means writing in everyday language, and the site is heavily indexed by search engines – it doesn't take long for content created on Wikipedia – even on a user's talk page and not the main site – to show up in Google results. So one reason to take history on Wikipedia seriously is that it affects what search engines know about the world.

'Did you mean… hegemony?'

Search for 'Viscountess Ranelagh', Google says 'Did you mean Viscount'. No. 

[slide – screenshot  of search for 'Viscountess Ranelagh and the Authorisation of Women's Knowledge in the Hartlib Circle', Google says 'Did you mean Viscount'. No.]
Scholarship and sources contained in specialist online archives and repositories are often off-limits to the Google bots that crawl the web looking for content to index. Because search engines normalise certain assumptions about the world, getting more content about women's histories in publically accessible spaces will eventually have an effect in the algorithms that determine suggestions for 'did you mean' etc. Contributions to sites like Wikipedia can eventually become contributions to the 'knowledge graphs' that determine the answers to questions we ask online.

If it's behind a paywall, it only exists for a privileged few

[Slide – Screenshot of blocked attempt to access 'Wives and daughters of early Berlin geoscientists and their work behind the scenes']
Specialist users will be able to find academic research via Google Scholar, but any independent scholars in attendance will be able to speak to the difficulties in gaining access to journal articles without membership of an institutional library. Journal articles obviously have a lot of value within academic communities, but the research they represent is only available to a privileged few.

Why does Wikipedia matter?

[slide: For some, Wikipedia is the font of all wisdom]
Wikipedia is one of the most visited websites in the world. As one commentator said, 'people turn to Wikipedia as an objective resource' but ' it's not so objective in many ways.'[6]

However, as the free online encyclopedia 'that anyone can edit', it also provides the ability to take direct action to fix the under-representation of women's history. President of the AHA, William Cronon said, 'Wikipedia provides an online home for people interested in histories long marginalized by the traditional academy'[7] – this may not be entirely true yet, but we can hope.

Wikipedia is not yet encyclopedic

[Slide – Ina screenshot]
The English version of Wikipedia has over 4 million articles but it still has some way to go to become truly encyclopedic. Martha Saxton has noted the absence of women's history content on Wikipedia and was distressed by 'its superficiality and inaccuracies when present [8]'. Just as female assistants, secretaries, collectors, illustrators, correspondents, translators, salonists, cataloguers, text book writers, popularisers, explorers, pioneers and colleagues have been left out of traditional academic histories and gradually reclaimed by historians, they are often still invisible on Wikipedia. This may be partly because not enough women edit Wikipedia – as Wikipedia User Gobonobo says, 'editors often contribute to topics they are familiar with and that concern them […] This systemic bias has the potential to exacerbate an historical record that already gives undue emphasis to men.' [9]

The under-representation of women's history undermines Wikipedia's claim to be encyclopedic. Issues include missing entries or omissions in coverage for existing topics, entries with inaccurate content, a failure to represent a truly 'neutral point of view', and a representation of 'male' as the default gender.

Many notable women have been buried in pages titled for their husbands, brothers, tutors, etc. In 1908 Ina von Grumbkow undertook an expedition to Iceland. She later made significant contributions to the field of natural history and wrote several books but other than passing references online and a mention on her husband's Wikipedia page, her story is only available to those with access to sources like the ' Earth Sciences History' journal[10][11].

[Slide: 'Main articles: List of Fellows of the Royal Society and List of female Fellows of the Royal Society '.]
Some of the categories used in Wikipedia posit the default gender as male. For example, there's a ' List of Fellows of the Royal Society ' and ' List of female Fellows of the Royal Society'.

Wikipedia and the challenges of digital history

Writing for Wikipedia encapsulates many, but not all, of the challenges of digital history.

New forms of writing

Writing for Wikipedia calls upon historians to write engaging, intellectually accessible, succinct text that still accurately represents its subject. It not only means valuing the work and skills in writing public history, it requires the ability to write history in public.

Writing for a 'neutral point of view' – one of the key values of Wikipedia – is challenging for historians. Many may find difficult to believe that it's even possible, and it's difficult to achieve [12].

Unlike traditional historical scholarship, characterised by 'possessive individualism' [13] and honed to perfection before publication, Wikipedia entries are considered a work in progress, and anyone who spots an issue is asked to fix it themselves or flag it for others to review.

It won't advance your career

While it might have a large public impact, editing Wikipedia is work that isn't credited in academia, and it takes time that could be used for projects that would count for career advancement. More importantly from Wikipedia's point of view, you can't promote your own work on the site, so writing about your own research interests is not straightforward if not many people have published in your area of expertise.

“On the internet, nobody knows you're a professor”

In a comment with 'pointers for academics who would like to contribute to Wikipedia' on a Chronicle article, commentator 'operalala' said, '"On the internet nobody knows you're a professor." If you're used to deferential treatment at your home institution, you'll be treated like everybody else in the Wide Open Internet.'[14] Or in William Cronon's words, you must 'give up the comfort of credentialed expertise'.[15] Anyone can edit, re-shape or even delete your work.

Just like academia, Wikipedia has ways of establishing the credibility and reputation of a contributor, and just like any other community, there are etiquettes and conventions to observe. As newcomers to the community, Claire Potter warns that it's important not to think of Wikipedia as 'another realm for intellectuals to colonize and professionalize'.[16]

The opportunities and challenges of women's history as public history on Wikipedia

Opportunities

#WomenSciWP editathon at the Royal Society

Wikipedia uses red links to represent entries that could be created but don't yet exist. Women's history editathons often create lists of red-linked names as suggested topics that could be created [17] . Projects on and outside Wikipedia, and events at institutions like the Smithsonian and Royal Society and just last weekend at three THATCamps across the United States might be part of a critical mass of people learning how to edit Wikipedia to better include women's history.

Compared to the lengthy process of writing for academic publication, a new Wikipedia entry can be created in a few hours, allowing for time to structure the content and format the references as necessary to pass the first quality bar. An existing entry can be corrected in minutes. Each editathon or personal edit improves the representation of women's history, and there's something very satisfying about turning red links blue.

Ina von Grumbkow's name red-linked on her husband's Wikipedia page

Adding the brackets that turn a piece of text into a red link, suggesting the possibility of an entry to be created is a small but potentially powerful intervention. Red links can render the gaps and silences visible.

Resistance

Creating or editing entries on women's history may be relatively easy, but making sure they stay there is less so. There are countless examples of women having to fight to keep changes in as other editors revert them, argue about their choice of sources, the significance or notability of their topic. Wikipedians are zealous in preventing spammers and crackpots polluting the quality of the site, which explains some of the rapid 'nominations for deletion', but some pockets of the site are also hostile to women's history or to women themselves.

Saxton said editing Wikipedia is 'not for the faint of heart' and 'a lesson in how little women's history has penetrated mainstream culture'. There's work to be done in sharing and normalising an understanding of the historical circumstances and cultural contexts that created difficulties for women. We might know that, as Janet Abbate said, 'The laws and social conventions of a given time and place strongly shape the kinds of technical training available to women and men, the career options open to them, their opportunities for advancement and recognition' [18] but until other Wikipedians understand that, there will continue to be issues around 'notability'. Having those conversations as many times as necessary might be tiring and uncomfortable or even controversial, but it's part of the work of representing women's history on Wikipedia.

Tensions

'Reliable sources'

Wikipedians may have different definitions of 'reliable sources' than scholarly researchers. As one academic discovered:
"Wikipedia is not 'truth,' Wikipedia is 'verifiability' of reliable sources. Hence, if most secondary sources which are taken as reliable happen to repeat a flawed account or description of something, Wikipedia will echo that."' [19]

The same gatekeepers matter

As some academics have found, 'Wikipedia differs from primary-source research, from scholarly writing, and how it privileges existing rather than new knowledge' [20] [21] Wikipedia is not the place to redress fundamental issues with silences in the archives or in the profession overall, not least because on Wikipedia, primary research is bad and secondary sources are good [22] . This puts the onus back on to traditional academic publishing in peer-reviewed journals and books that can be cited in Wikipedia articles, though other published works such as 'credible and authoritative books' and 'reputable media sources' can also be cited.

'Notability'

'A person is presumed to be notable if he or she has received significant coverage in reliable secondary sources that are independent of the subject. […] the person who is the topic of a biographical article should be "worthy of notice" – that is, "significant, interesting, or unusual enough to deserve attention or to be recorded" within Wikipedia as a written account of that person's life.' [23] 'The common theme in the notability guidelines is that there must be verifiable, objective evidence that the subject has received significant attention from independent sources to support a claim of notability.' [24] This creates obvious difficulties for some women's histories.

It's also difficult to judge where 'notability' should end. When does focusing on exceptional women become counter-productive? When do we risk creating a new canon? When does it stop being remarkable that a woman became prominent in a field and start being more accepted, if still not expected? [25] At what point should writing shift from individual entries to integration into more general topics?

Conclusion

Sometimes it's hard to tell whether Wikipedia lags behind academia's acceptance and general integration of women's history into mainstream history or whether it is representative of the field's more conservative corners. Recent digital history projects are doing a good job in explaining some of the issues with key sources for Wikipedia like the Oxford Dictionary of National Biography [26] , and I'd hope that this continues. As Martha Saxton said, 'integrating women's experience into broad subjects' is 'both more challenging intellectually and ultimately, more to the point of the overall project of bringing women into our acknowledged history'. [27]

But it's also clearly up to us to make a difference. If it's worth researching the life and achievements of a notable woman, it's worth making sure their contribution to history is available to the world while improving the quality of the world's biggest encyclopaedia. And it doesn't mean going it alone. It's still just Women's History Month so it's not too late to sign up and join one of the women's history projects, or to plan something with your students. [28] [29] [30]

I'd like to close with quotes from two different women. Executive Director of the Wikimedia Foundation, Sue Gardner: 'Wikipedia will only contain 'the sum of all human knowledge' if its editors are as diverse as the population itself: you can help make that happen. And I can't think of anything more important to do, than that.' [31]
 
And to quote Laura Mandell's keynote yesterday: 'Let's write and publish about each other's projects so that future historians will have those sources to write about. … Nothing changes through thinking alone, only through massive amounts of re-iteration'. [32]

[Update: based on questions afterwards, you may want to get started with Wikipedia:How to run an edit-a-thon, or sign up and say hello at Wikipedia:WikiProject Women's History. You could also join in  the Global Women Wikipedia Write-In #GWWI on April 26 (1-3pm, US EST), and they have a handy page on How to Create Wikipedia Entries that Will Stick.

And update April 30, 2013: check out 'Learning to work with Wikipedia – New Pages Patrol and how to create new Wikipedia articles that will stick' by the excellent Adrianne Wadewitz.

Update, June 9: if you're thinking of setting a class assignment involving editing Wikipedia, check out their 'For educators' and 'Assignment Design' pages for tips and contact points.  June 18: see also Nicole Beale's 'Wikipedia for Regional Museums'.

Update, August 21, 2013: content on Wikipedia appears to have had an additional boost in Google's search results, making it even more important in shaping the world's knowledge. More at 'The Day the Knowledge Graph Exploded'.

New link, February 2014: Jacqueline Wernimont's Notes for #tooFEW Edit a thon based on a training session by Adrianne Wadewitz are a useful basic introduction to editing.]


References

[1] Various. ‘Wikipedia’. 2013. Wikipedia. http://en.wikipedia.org/wiki/Wikipedia.
[5] Barnett, Fiona. 2013. ‘#tooFEW – Feminists Engage Wikipedia’. HASTAC. March 11. http://hastac.org/blogs/fionab/2013/03/11/toofew-feminists-engage-wikipedia.
[6] Gobry, Pascal-Emmanuel. 2011. ‘Wikipedia Is Hampered By Its Huge Gender Gap’. Business Insider. January 31. http://www.businessinsider.com/wikipedia-is-hampered-by-its-huge-gender-gap-2011-1#.
[7] Cronon, William. 2012. ‘Scholarly Authority in a Wikified World’. Perspectives on History, American Historical Association. February 7. http://www.historians.org/perspectives/issues/2012/1202/Scholarly-Authority-in-a-Wikified-World.cfm.
[8] Saxton, Martha. 2012. ‘Wikipedia and Women’s History: A Classroom Experience’. Writing History in the Digital Age. http://writinghistory.trincoll.edu/crowdsourcing/saxton-etal-2012-spring/.
[9] Gobonobo. 2013. ‘User:Gobonobo/Gender Gap Red List’. Wikipedia. https://en.wikipedia.org/wiki/User:Gobonobo/Gender_Gap_red_list
[10] Various.. ‘Hans Reck’. Wikipedia. https://en.wikipedia.org/wiki/Hans_Reck
[11] Mohr, B. A. R. 2010. Wives and daughters of early Berlin geoscientists and their work behind the scenes. Earth Sciences History 29 (2): 291–310.
[12] As commenter Operalala suggested, one challenge is recognising ‘the difference between the plurality of academia and the singularity of a Wikipedia article’. Comment http://chronicle.com/article/The-Undue-Weight-of-Truth-on/130704/#comment-437781354 on Messer-Kruse, Timothy. 2012. ‘The “Undue Weight” of Truth on Wikipedia’. The Chronicle of Higher Education. February 12. http://chronicle.com/article/The-Undue-Weight-of-Truth-on/130704/.
[13] Rosenzweig, Roy. 2006. ‘Can History Be Open Source? Wikipedia and the Future of the Past’. The Journal of American History 93 (1) (June): 117–46. https://chnm.gmu.edu/essays-on-history-new-media/essays/?essayid=42
[14] Operalala on Messer-Kruse, 2012 [15] Cronon, 2012.
[16] Potter, Claire. 2013. ‘Looking for the Women on Wikipedia: Readers Respond’. The Chronicle of Higher Education. March 14. http://chronicle.com/blognetwork/tenuredradical/2013/03/looking-for-the-women-on-wikipedia-readers-respond/
[18] Janet Abbate, "Guest Editor's Introduction: Women and Gender in the History of Computing," IEEE Annals of the History of Computing, vol. 25, no. 4, pp. 4-8, October-December, 2003
[19] Messer-Kruse, 2012.
[20] Anderson, Jill. 2013. ‘A Supposedly Fun Thing I’ll (Probably) Never Do Again’. True Stories Backward. http://girlhistorian.wordpress.com/2013/03/16/a-supposedly-fun-thing-ill-probably-never-do-again/
[21] Messer-Kruse, 2012.
[22] Various. 2013. ‘Wikipedia:No Original Research’. Wikipedia. https://en.wikipedia.org/wiki/Wikipedia:No_original_research
[23] Various. 2013. ‘Wikipedia:Notability (people)’. Wikipedia. http://en.wikipedia.org/wiki/Wikipedia:Notability_(people)
[24] Various. 2013. ‘Wikipedia:Notability’. Wikipedia. https://en.wikipedia.org/wiki/Wikipedia:NOTE
[25] Or as Christie Aschwanden says when proposing the 'Finkbeiner test' for contemporary journalism about women in science, 'treating female scientists as special cases only perpetuates the idea that there’s something extraordinary about a woman doing science'. Aschwanden, Christie. 2013. ‘The Finkbeiner Test’. Double X Science. March 5. http://www.doublexscience.org/the-finkbeiner-test/
[26] For a recent example, see ‘An Entry of One’s Own, or Why Are There So Few Women In the Early Modern Social Network?’ 2013. Six Degrees of Francis Bacon. March 8. http://sixdegreesoffrancisbacon.com/post/44879380376/an-entry-of-ones-own-or-why-are-there-so-few-women-in and ‘Gender and Name Recognition’. 2013. Six Degrees of Francis Bacon. March 20. http://sixdegreesoffrancisbacon.com/post/45833622936/gender-and-name-recognition
[27] Saxton, 2012
[29] Potter, Claire. 2013. ‘Prikipedia? Or, Looking for the Women on Wikipedia’. The Chronicle of Higher Education. March 10. http://chronicle.com/blognetwork/tenuredradical/2013/03/prikipedia-looking-for-the-women-on-wikipedia/
[30] For advice, see: Wikimedia Outreach. 2013. ‘Education Portal/Tips and Resources’. Wikipedia Outreach Wiki.  http://outreach.wikimedia.org/wiki/Education_Portal/Tips_and_Resources
[31] A comment on Gardner, Sue. 2010. ‘Unlocking the Clubhouse: Five Ways to Encourage Women to Edit Wikipedia’. Sue Gardner’s Blog. November 14. http://suegardner.org/2010/11/14/unlocking-the-clubhouse-five-ways-to-encourage-women-to-edit-wikipedia/
[32] Mandell, Laura. 2013. "Feminist Critique vs. Feminist Production in Digital Humanities." Keynote presented at the Women’s History in the Digital World conference, Bryn Mawr College, Pennsylvania March 22 2013

Notes from 'The Shape of Things: New and emerging technology-enabled models of participation through VGC'

I've just spent two days in Leicester for the 'The Shape of Things: New and emerging technology-enabled models of participation through VGC' conference at the school of Museum Studies, part of the AHRC-funded iSay project focusing on Visitor-Generated Content (VGC) in heritage institutions. There will be lots of posts on the conference blog, so these are just some things that struck me or I've found useful concepts for thinking about my own museum practice.

I tweeted about the event as I headed to Leicester, and that started a conversation about the suitability of the term 'visitor-generated content' that continued through the event itself. I think it was Giasemi who said that one problem with 'visitor-generated content' is that the term puts the emphasis on content and that's not what it's about. Jeremy Ottevanger suggested 'inbound communications' as a possible replacement for VGC.

The first keynote was Angelina Russo, who reminded us of the importance of curiosity and of finding ways to make museum collections central to visitor engagement work. She questioned the value of some comments left on museum collections other than the engagement in the process of leaving the comment. Having spent too much time reviewing visitor comments, I have to agree that not all comments (particularly repetitive ones) have inherently valuable content or help enhance another visitor's experience – a subject that was debated during the conference. A conversation over twitter during the conference with Claire Ross helped me realise that designing interfaces that respect and value the experience of both the commenter and reading is one of the interesting challenges in digital participation.

She then used Bourdieu's ideas around 'restricted cultural production' to characterise the work of curators as producers who create cultural goods for other producers, governed by specific norms and sanctions, within relatively self-contained communities where their self-esteem depends on peers. However, this creates a tension between what curators think their role is and what museums need it to be in an age when museums are sites of large-scale cultural production for 'the public at large', driven by a quest for market share and profits. Visitor-generated content and the related issues of trust, authority, or digitisation highlight the tensions between these models of restricted or large-scale cultural production – we need to find 'a pathway through the sand'. Angelina suggested that a version of Bourdieu's 'gift economies', where products are created and given away in return for recognition might provide a solution, then asked what's required to make that shift within the museum. How can we link the drive for participation with the core work of museums and curatorial scholarship? She presented a model (which I haven't gone into here) for thinking about 'cultural communication', or communication which is collection-led; curiosity-driven; is scholarly; experiential; and offers multi-platform opportunities for active cultural participation, engagement and co-creation.

Carl Hogsden from the Museum of Archaeology and Anthropology and University of Cambridge talked about the Reciprocal Research Network and moving beyond digital feedback to digital reciprocation. This project has been doing innovative work for a long time, so it was good to see it presented again.

Jenny Kidd from Cardiff University posed some useful questions in 'VGC and ethics – what we might learn from the media and journalism' – it's questionable how much VGC (or user-generated content, UGC) has actually changed journalism, despite the promise of increased civic engagement, diversity, more relevant news and a re-framing of the audience as active citizens rather than consumers. One interesting point was the impact of the 'Arab Spring' on UGC – content that couldn't be verified couldn't be shown by traditional media so protesters started including establishing shots and improving the quality of their recordings. This was also the first of several papers that referenced 'Whose cake is it anyway', a key text for conversations about visitor participation and museums and Jenny suggested that sometimes being seen to engage in participatory activity is currently possibly end goal in itself for a museum. She presented questions for further research and debate including: is the museum interested in quality of process or product of VGC and do creators feel the same? How does VGC fit in workflow models of museums?

Giasemi Vavoula's paper on 'The role of VGC in digital transformations in Museum Learning' (slides) was fascinating, particularly as it presented frameworks for audience engagement taken from learning theory that closely matched those I'd found from studies of citizen science and engagement in heritage and sport (e.g. cognitive engagement model – highest is theorising, then applying, relating, explaining, describing, note-taking, memorising… Good visitor experiences get most visitors to use the higher engagement level processes that the more focused visitors use spontaneously). I love learning from Learning people – in museum learning/visitor studies, social interaction facilitates learning; visitors negotiate the meanings of exhibits through conversation with their companions. Giasemi called for museums to weave VGC into the fabric of visitors social contexts; to scaffold and embed it into visiting experience; and to align with visitors and organisations' social agendas.

In 'A Tale of Two Workhouses' Peter Rogers and Juliet Sprake spoke of 'filling in the gaps rather than being recipients of one-way information flow', which tied in nicely with discussion around the role of curiosity in audience participation.

In the afternoon there was a Q&A session with Nina Simon (via skype). A number of the questions were about sustainability, designing for mixed contexts, and the final question was 'where next from here?'. Nina advised designing participatory experiences so that people can observe the activity and decide to take part when they're comfortable with it – this also works for designing things that work as spectator experiences for people who don't want to join in. Nina's response to a question about 'designing better questions' – 'find questions where you have genuine interest in what the visitor has to say about it' – resonated with wider discussion about meaningful visitor participation. Nina talked about the cumulative effect of participatory work on the museum itself, changing not only how the museum sees itself but how others see it – I wonder how many museums in the UK are engaging with visitor participation to the extent that it changes the museum itself? Nina also made the point that you tend to have either highly participatory process to make conventional product, or conventional process to make highly participatory product, and that not everything has to be wholly participatory from start to finish, which is useful for thinking how co-creative projects.

On Friday morning I gave a keynote on 'crowdsourcing as productive engagement with cultural heritage'. My slides for 'Crowdsourcing as productive engagement with cultural heritage' are now online. I partly wanted to problematise the power relationships in participatory projects – whose voice can affect change? – and to tease out different ways of thinking about crowdsourcing in cultural heritage as productive both in terms of the process (engaging in cultural heritage) and the product (the sheer number of items transcribed, corrected, etc). I've been going back to research on motivations for volunteering in cultural heritage, working on open source projects and reviewing discussions with participants in crowdsourcing projects, and I hope it'll help people design projects that meet those altruistic, extrinsic and intrinsic motivations. Thinking about my paper in the context of the other presentations also got me thinking about the role of curiosity in audience engagement and encouraging people to start researching a subject (whether a ship's history, an individual or a general topic) more deeply. On a personal note, this paper was a good chance to reflect on the different types of audience engagement with museum collections or historic sources and on the inherent value of participation in cultural heritage projects that underpin my MSc and PhD research and my work in museums generally.

Areti Galani presented research she'd done with Rachel Clarke (Newcastle University), and asked 'how can accessible technology lead to inaccessible participation paradigms?'. I was really interested in the difference between quality of the visitor contributions in-gallery vs online (though of course 'quality' is a highly subjective term), a question that surfaced through the day. Areti's research might suggest that building in some delay in the process of contributing in-gallery could lead to better quality (i.e. more considered) contributions. The novelty of the technology used might also have an effect – 'pen-happy visitors' who used the technology for the sake of interacting with it but didn't know what to do after picked up the pen.

The paper from Jeremy Ottevanger (Imperial War Museums) on "Social Interpretation" as a catalyst for organisational change generated more discussion on possible reasons why online comments on museum sites tend to be more thoughtful than in-gallery comments, with one possible reason being that online commenters have deliberately sought out the content, so already have a deeper engagement with those specific items, rather than just coming across them while moving through the physical gallery. Jeremy talked about the need for the museum to find an internal workflow that was appropriately responsive to online comments – in my experience, this is one of the most difficult issues in planning for digital projects. Jeremy presented a useful categorisation of online contributions as personal (emotional, opinion, personal information, anecdotes, family history), requests and queries (object info, valuation, family history, digitisation and licencing, offering material, access, history, general/website), and informational (new information, corrections) and looked at which types of contribution were responded to by different departments. He finished with a vision of the IWM harnessing the enthusiasm and knowledge of their audiences to help serve the need of other audiences, of connecting people with expertise with people who have questions.

Jack Ashby talked about finding the right questions for the QRator project at the Grant Museum of Zoology – a turtle is a turtle, and there's not a lot of value in finding out what visitors might want to call it, but asking wider questions could be more useful. Like the wider Social Interpretation project, QRator always raises questions for me about whether museums should actively 'garden' visitor interactives, pruning out less relevant questions to create a better experience for other visitors.

Rolf Steier and Palmyre Pierroux discussed their findings on the role of the affordances of social media and visitor contributions in museums. Rosie Cardiff talked about the Tate's motivations for participatory projects with audiences, and audience motivations for participating in Tate's projects. She presented some considerations for organisations considering participatory projects: who is the audience? What motivations for visitor and for organisation? What platform will you use? How will the content be moderated? (Who will do it?) Where will it sit in relation to organisational space online or in-gallery? How long will it run for? What plans for archiving and maintaining content beyond lifetime of project? How will you measure success? How will you manage audience expectations about what's going to happen to their work? This last point was also picked up in discussions about audience expectations about how long museums will keep their contributions.

The final presentation was Ross Parry's keynote on 'The end of the beginning: Normativity in the postdigital museum. Based on new research into how six UK national (i.e. centrally funded, big, prestigious museums) have started to naturalise 'digital' into their overall museum vision, this paper gave me hope for the future. There's still a long way to go, but Ross articulated a vision of how some museums are integrating digital in the immediate future, and how it will integrated once the necessary stage of highlighting 'digital' in strategies, organisational structures and projects has given way to a more cohesive incorporation of 'digital' into the fabric of museums. It also makes sense in the context of discussions about digital strategies in museums over the past year (e.g. at the Museums Assocation and UK Museums on the Web (themes, my report) conferences).

I had to leave before the final session, so my report ends here, but I expect there'll be more reports on the project blog and I've saved an archive of isayevent_tweets_2013_02_01 (CSV).

I think the organisers, Giasemi Vavoula and Jenny Kidd, did a great job on the conference programme. The papers and audience were a well-balanced combination of academics and practioners – the academic papers gave me interesting frameworks to think with, and the case studies provided material to think about.

'Behind-the-themes' at the UK Museums on the Web conference – UKMW12 'Strategica​lly Digital'

Full disclosure: I'm the Chair of the Museums Computer Group, and in this case I also chaired the Programme Committee, but I think we've put together a really strong programme.  I thought I'd provide some background here about where the themes came from.  (Also, I'll take any excuse for a punning title.)

When putting together the themes, I reviewed reports from a number of international conferences and went through the archives of the MCG's mailing list to get a sense of the issues that were both bugging our members on a daily basis and having an impact on museums more generally.  I've also spent time talking to staff in museums in Australia, New Zealand, Taiwan, the US and (of course) the UK and those conversations also informed the themes.  I also referred back to the MCG Committee's discussions about our vision for 'MCG@30', which included supporting our members by advocating for their work at higher levels of the museum sector. Hopefully this event is part of this process, as is a session on 'digital strategy' at the Museums Association conference.

For me, being 'strategically digital' means the best solution for a project might not involve technology.  Being 'strategically digital' offers some solutions to the organisational change issues raised by the mismatch between web speed and museum speed, and it means technology decisions should always refer back to a museum's public engagement strategy (or infrastructure plans for background ICT services).

Like our 'Engaging digital audiences in museums' Spring meeting that aimed to get museum technologists and educators talking and learning from each other, UKMW12 is about breaking out of our comfortable technology-focused bubble and making sure the goals and language of web and digital teams relate to the rest of the organisation; it's also about helping the rest of the museum understand your work.  We've seen a range of people sign up for tickets so far, so hopefully the day will provide a chance for staff to understand more about the workings of their own museum as well as the museums presenting on the day.  The conference is grounded in reality: our speakers address both successes and failures in digital strategies and organisational change.  You can get a sneak preview of the range of discussion on the day at Andrew Dobson's post on '10 things I have learned working for Sky', Tate's Online Strategy or Caper on Happenstance, Simon Tanner's 'Balanced Value Impact Model' and of course through the talk abstracts in the programme.   Some of our best Museums on the Web conferences have featured a similar mix of fresh voices from outside the sector and hard-won wisdom from within the sector, so I have high hopes for this event.

After some thought, a call for papers and the input of the wonderful 2012 Programme Committee (Ross Parry, Melissa Terras, Carolyn Royston and Stuart Dunn), this is the result:

Logo that says: 'museums computer group: connect me, support me, inspire me'

The Museums Computer Group's annual Museums on the Web conference – UKMW12 – will be held at the Wellcome Collection in London on 30 November 2012.

UKMW12 is about being ‘strategically digital’. Responding to the issues faced by museums today, it's an opportunity to take a step back from the everyday and think strategically about the impact of the digital revolution on your museum and on the sector as a whole, including themes such as: digitally enabling the modern museum and its staff; sustaining the digital agenda and the realities of digital strategies and organisational change; and the complexities of digital engagement and the impact of social media on audience expectations. 

UKMW12 brings together speakers from organisations including the Tate, the V&A, UCL, King's College, the Guardian, Strategic Content Alliance, Collections Trust and Caper. 

As always, UK Museums on the Web is a day for being inspired by the latest ideas, for learning from case studies grounded in organisations like yours, and for networking with other technologists, curators, managers, academics, learning and marketing specialists in the museum and heritage sector. 

Don't miss out! Book your ticket now at http://ukmw12.eventbrite.co.uk
Find out more about the conference at http://bit.ly/ukmw12.

If you've never been (or haven't been for a while) to an MCG event, these posts link to several event reports from attendees and should give you an idea of who goes and what's discussed: Your blog posts and tweets about ‘Engaging digital audiences in museums’ (Spring 2012); UKMW11 Blog Posts (theme: The innovative museum: creating a brighter future); UK Museums on the Web 2010.

On a personal note, this event will mark 30 years since the first ever Museums Computer Group event, and eight years since the first UK Museums on the Web conference – a milestone worth celebrating!  If you'd like to be an active part of the MCG's future, we'll be electing new committee members in the lunchtime AGM on November 30.  Get in touch if you're curious about how you could contribute…

'Engaging digital audiences in museums' conference

A quick report and Storify summary from Wednesday's joint Museums Computer Group (MCG) and Digital Learning Network (DLNet) conference, 'Engaging digital audiences in museums', which was held on 11 July 2012 at the University of Manchester.  I'm the Chair of the MCG and was on the Programming Committee for this event so I make absolutely no claim to impartiality, but I thought it went really well – great speakers and workshop leaders, enthusiastic and friendly participants and a variety of formats that kept energy levels up during the day.

My notes are sketchier than usual as I was co-chairing some of the sessions and keeping an eye on the running of the event, so this is more of an impressionistic overview than a detailed report.  There are already a number of other posts out there, and we'll have the post from our official event blogger and illustrator up soon for more comprehensive accounts.

For the MCG, this event was experimental in a number of ways – in running an event with another practitioner organisation, in the venue, in running parallel workshops, buying in commercial wifi, and in devoting part of the day to an unconference – and I'm curious to know what response we get in the evaluation from the day.  (If you were there, our short feedback form is online.)

The event was designed to bring museum learning and technology staff together because we felt we were missing opportunities to benefit from each others skills and experience. I know technologists are grappling with measuring impact, and learning people with reaching new audiences in different ways – hopefully each group would have something to offer and something to learn, though it might mean seeing past each others jargon and understanding different views of the world. (This 'Interloper Report' and comments from MW2012 provide some insight into the potential.) We planned the day as a mixture of inspiring talks and opportunities to get stuck into conversation about topical issues. It was also a day for making connections so we'd included coffee breaks, lunch and the unconference so that people could find others interested in similar things or to put faces to names from the MCG and DLNet lists and social media.
The various tweets I've added to storify do a reasonable job of covering the day, but I've left out things like the QR code discussion. Other conversations about generic learning outcomes have taken on a life of their own – for example, Rhiannon's post 'Generic Learning Outcomes – friend or foe?' seeks to understand why non-learning people don't seem to like them.

I thought Nick Winterbotham's presentation of the Group for Education in Museums (GEM) 'self-evident truths' was interesting, and some of his points were picked up and retweeted widely:

  • Our heritage is not about things it is about people
  • Everyone has a right to know about and be at ease with heritage
  • Heritage embraces the past and present of all cultures
  • Heritage is essential as the cradle of everyone's tomorrow
  • Heritage encompasses all literature, science, technology, environments and arts
  • The multiple narratives of heritage deserve respect
  • Learning is an entitled journey, not a destination
  • Heritage learning is an entitlement for everyone
  • The development of heritage learning skills must be a perpetual excellence
  • Learning is not simply a justification for cultural spending, it is THE justification for cultural spending

Nick advocated for a world where no-one hesitates at taking a risk in learning, and said that we love art, digital culture because of how we feel about it, not what we know about it. He urged us to focus on how your audiences live, learn and love your subject matter; to acknowledge the intellectual generosity needed; and find the big idea that will transform your organisation.

Matthew Cock talked about the challenges of audiences, particularly around mobile. The three-pronged model for audiences in museums: attract -> engage -> impact.  He asked, when you see someone in a museum with a phone, what space are they in? Are they engaged, distracted, focused? Is it a sign of disrespect and disengagement or a sign of bonding with the group they're with? And how do you know?

He talked about the work Morris Hargreaves McIntyre had done to understand their audiences and their varying motivations for visiting: social – museums as enjoyable place to spend time with friends and family; intellectual – interested in knowledge; emotional – experience what the past was like; spiritual – creative stimulation, quiet contemplation, etc.  (See also MHM's Culture Segments report). How does this connect to using mobiles to engage people? People have different activities – chat, read, recording audio or photo, playing media back, share something via social media etc. Each fulfills a different need. The challenge is to match specific things you can do on a mobile with your motivations for visiting. He referred to Maslow's hierarchy of needs to think about the needs a museum satisfies in our lives and the experience economy.

People are seeking venues and events that engage them in a memorable (and authentic?) ways – we're shifting from buying lots of stuff to seeking unique and engaging experiences. The visitor wants to walk away with the engagement having effected a transformation (the impact point of the three-pronged model). Measuring that impact is really hard. Evaluation can look at lots of things but it's hard to understand the needs of our visitors and what works for them in this space.

Later I asked what Learning people like Nick could tell us technologists about measuring impact, but it seems like it's the holy grail for their field too. Nick did mention that we go from a stage of cognitive to affective impact over time after an experience, which is a good start for thinking about this.  Judging from the response on twitter, I'm not the only one who thinks that measuring the impact of a museum experience and understanding whether it's ephemeral or lifelong is one of the big tasks for museums right now.

John Coburn's presentation on the Hidden Newcastle app harked back to the buzz around storytelling
a few years ago, but it also resonated with conversations about the different types and purposes of museum websites – an app that's not about sharing collections or objects but about sharing compelling stories fits firmly in the 'messy middle'.  In this case, 'it's the story that creates the impact, not the object. The value of the object is as the source for the story'. I love that they wanted to create intrigue about the people and the times in which they lived and compel exploration.

It was a difficult choice but I popped into the 'tech on a budget' workshop where Shona Carnall and Greg Povey presented some interesting ways to use existing, readily available technologies to create interactive experiences.

I'll leave the detail of the other presentations to the storify below and other people's posts and skip to the unconference.  Because time was short we asked for session ideas and votes from the podium, rather than letting people write ideas and put their votes up on a shared board.  After the unconference we all gathered again to hear what had been discussed in each group. The summaries were:
  • Commercial side of commissioning cool things: reluctant to put a price on it, but UK has cultural expectations around free museums which makes it harder to charge. Digital is received as god given right, something that should be free. But how come the West End theatre is able to charge so much for a ticket? Museums providing paid-for entertainment not just a browsing experience. We pay for entertainment but we don't expect to be entertained in museums. 
  • Learning outcomes: friends or foe? Attitude is sometimes that learning outcomes are rubbish – decided generic learning outcomes (GLOs) are a really good thing. It's not about shoe-horning facts into everything or pure knowledge transfer – it's also about inspiration, experience, skills, wonderment. The wondrous Romans! Trying to change the stigma about what learning actually is, it's an experience as much as formal education. Maybe 'aims and objectives' a better term than 'learning outcomes'.
  • How do you evaluate wonderment – with difficulty. What is it? Element of surprise, something being visceral, physiological responses. Are adults too cynical for wonderment? 'Smiling Victorians' – challenge expectations. Imagine writing a budget to get iris recognition to measure wonder! Hard to measure or evaluate it but should always aspire to it.
  • Coherent experience, call to action in gallery to online with mobile in gallery: talked about pressure museums are under to introduce next tech, be whizzy, or is it addressing a real need? Can you piggyback on software that's already out there?
  • Reaching different audiences: particularly teenagers: find out what inspires them, tap into that. What are the barriers to engaging them? They're creative, maybe we should work with them to create digital offers, empower them. Apps for apps sake – under pressure to deliver them.
  • Big ideas: intellectual generosity. (Goodness! There was a long list of the characteristics MCG and DLNet would have if they were an animal or a tool…)  We are intricate explosions. Intricate – all the stuff we're talking about is detailed and a little fragile but explosive because the world will catch fire with what we're doing.
  • Failure confessionals: web content management systems – maybe simple is the way to go. Failure is a good thing, and at least we didn't screw up like the bankers.
  • Social media audiences: does it make sense just to have one FB, twitter, etc account per org? Keeping a brand together is good but it doesn't always make sense to lump all audience conversations into one channel.

And with the final thanks to the student volunteers, programme committee, unconference organisers and speakers (and particularly to Ade as local contact and Rhiannon as the tireless organiser that made it all happen), it was over.

We're already looking ahead to the MCG's Spring 2013 meeting, which may be an experimental 'distributed' meeting held in the same week or evening in different regional locations.  If you're interested in hosting a small-scale event with us somewhere in the UK, get in touch!  We're also thinking about themes for UK Museums on the Web 2012, so again, let us know if you have any ideas.

Slow and still dirty Digital Humanities Australasia notes: day 3

These are my very rough notes from day 3 of the inaugural Australasian Association for Digital Humanities conference (see also Quick and dirty Digital Humanities Australasia notes: day 1 and Quick and dirty Digital Humanities Australasia notes: day 2) held in Canberra's Australian National University at the end of March.

We were welcomed to Day 3 by the ANU's Professor Marnie Hughes-Warrington (who expressed her gratitude for the methodological and social impact of digital humanities work) and Dr Katherine Bode.  The keynote was Dr Julia Flanders on 'Rethinking Collections', AKA 'in praise of collections'… [See also Axel Brun's live blog.]

She started by asking what we mean by a 'collection'? What's the utility of the term? What's the cultural significance of collections? The term speaks of agency, motive, and implies the existence of a collector who creates order through selectivity. Sites like eBay, Flickr, Pinterest are responding to weirdly deep-seated desire to reassert the ways in which things belong together. The term 'collection' implies that a certain kind of completeness may be achieved. Each item is important in itself and also in relation to other items in the collection.

There's a suite of expected activities and interactions in the genre of digital collections, projects, etc. They're deliberate aggregations of materials that bear, demand individual scrutiny. Attention is given to the value of scale (and distant reading) which reinforces the aggregate approach…

She discussed the value of deliberate scope, deliberate shaping of collections, not craving 'everythingness'. There might also be algorithmically gathered collections…

She discussed collections she has to do with – TAPAS, DHQ, Women Writers Online – all using flavours of TEI, the same publishing logic, component stack, providing the same functionality in the service of the same kinds of activities, though they work with different materials for different purposes.

What constitutes a collection? How are curated collections different to user-generated content or just-in-time collections? Back 'then', collections were things you wanted in your house or wanted to see in the same visit. What does the 'now' of collections look like? Decentralisation in collections 'now'… technical requirements are part of the intellectual landscape, part of larger activities of editing and design. A crucial characteristic of collections is variety of philosophical urgency they respond to.

The electronic operates under the sign of limitless storage… potentially boundless inclusiveness. Design logic is a craving for elucidation, more context, the ability for the reader to follow any line of thought they might be having and follow it to the end. Unlimited informational desire, closing in of intellectual constraints. How do boundedness and internal cohesion help define the purpose of a collection? Deliberate attempt at genre not limited by technical limitations. Boundedness helps define and reflect philosophical purpose.

What do we model when we design and build digital collections? We're modelling the agency through which the collection comes into being and is sustained through usage. Design is a collection of representational practices, item selection, item boundaries and contents. There's a homogeneity in the structure, the markup applied to items. Item-to-item interconnections – there's the collection-level 'explicit phenomena' – the directly comparable metadata through which we establish cross-sectional views through the collection (eg by Dublin Core fields) which reveal things we already know about texts – authorship of an item, etc. There's also collection-level 'implicit phenomena' – informational commonalities, patterns that emerge or are revealed through inspection; change shape imperceptibly through how data is modelled or through software used [not sure I got that down right]; they're always motivated so always have a close connection with method.

Readerly knowledge – what can the collection assume about what the reader knows? A table of contents is only useful if you can recognise the thing you want to find in it – they're not always self-evident. How does the collection's modelling affect us as readers? Consider the effects of choices on the intellectual ecology of the collection, including its readers. Readerly knowledge has everything to do with what we think we're doing in digital humanities research.

The Hermeneutics of Screwing Around (pdf). Searching produces a dynamically located just-in-time collection… Search is an annoying guessing game with a passive-aggressive collection. But we prefer to ask a collection to show its hand in a useful way (i. e. browse)… Search -> browse -> explore.

What's the cultural significance of collections? She referenced Liu's Sidney's Technology… A network as flow of information via connection, perpetually ongoing contextualisation; a patchwork is understood as an assemblage, it implies a suturing together of things previously unrelated. A patchwork asserts connections by brute force. A network assumes that connections are there to be discovered, connected to. Patchwork, mosaic – connects pre-existing nodes that are acknowledged to be incommensurable.

We avow the desirability of the network, yet we're aware of the itch of edge cases, data that can't be brought under rule. What do we treat as noise and what as signal, what do we deny is the meaning of the collection? Is exceptionality or conformance to type the most significant case? On twitter, @aylewis summarised this as 'Patchworking metaphor lets us conceptualise non-conformance as signal not noise'

Pay attention to the friction in the system, rather than smoothing it over. Collections both express and support analysis. Expressing theories of genre etc in internal modelling… Patchwork – the collection articulates the scholarly interest that animated its creation but also interests of the reader… The collection is animated by agency, is modelled by it, even while it respects the agency we bring as readers. Scholarly enquiry is always a transaction involving agency on both ends.

My (not very good) notes from discussion afterwards… there was a question about digital femmage; discussion of the tension between the desire for transparency and the desire to permit many viewpoints on material while not disingenuously disavowing the roles in shaping the collection; the trend at one point for factoids rather than narratives (but people wanted the editors' view as a foundation for what they do with that material); the logic of the network – a collection as a set of parameters not as a set of items; Alan Liu's encouragement to continue with theme of human agency in understanding what collections are about (e.g. solo collectors like John Soane); crowdsourced work is important in itself regardless of whether it comes up with the 'best' outcome, by whatever metric. Flanders: 'the commitment to efficiency is worrisome to me, it puts product over people in our scale of moral assessment' [hoorah! IMO, engagement is as important as data in cultural heritage]; a question about the agency of objects, with the answer that digital surrogates are carriers of agency, the question is how to understand that in relation to object agency?

GIS and Mapping I

The first paper was 'Mapping the Past in the Present' by Andrew Wilson, which was a fast run-through some lovely examples based on Sydney's geo-spatial history. He discussed the spatial turn in history, and the mid-20thC shift to broader scales, territories of shared experience, the on-going concern with the description of space, its experience and management.

He referenced Deconstructing the map, Harley, 1989, 'cartography is seldom what the cartographers say it is'. All maps are lies. All maps have to be read, closely or distantly. He referenced Grace Karskens' On the rocks and discussed the reality of maps as evidence, an expression of European expansion; the creation of the maps is an exercise in power. Maps must be interpreted as evidence. He talked about deriving data from historic maps, using regressive analysis to go back in time through the sources. He also mentioned TGIS – time-enabled GIS. Space-time composite model – when have lots and lots of temporal changes, create polygon that describes every change in the sequence.

The second paper was 'Reading the Text, Walking the Terrain, Following the Map: Do We See the Same Landscape?' by Øyvind Eide. He said that viewing a document and seeing a landscape are often represented as similar activities… but seeing a landscape means moving around in it, being an active participant. Wood (2010) on the explosion of maps around 1500 – part of the development of the modern state. We look at older maps through modern eyes – maps weren't made for navigation but to establish the modern state.

He's done a case study on text v maps in Scandinavia, 1740s. What is lost in the process of converting text to maps? Context, vagueness, under-specification, negation, disjunction… It's a combination of too little and too much. Text has information that can't fit on a map and text that doesn't provide enough information to make a map. Under-specification is when a verbal text describes a spatial phenomenon in a way that can be understood in two different ways by a competent reader. How do you map a negative feature of a landscape? i.e. things that are stated not to be there. 'Or' cannot be expressed on a map… Different media, different experiences – each can mediate only certain aspects for total reality (Ellestrom 2010).

The third paper was 'Putting Harlem on the Map' by Stephen Robertson. This article on 'Writing History in the Digital Age' is probably a good reference point: Putting Harlem on the Map, the site is at Digital Harlem. The project sources were police files, newspapers, organisational archives… They were cultural historians, focussed on individual level data, events, what it was like to live in Harlem. It was one of first sites to employ geo-spatial web rather than GIS software. Information was extracted and summarised from primary sources, [but] it wasn't a digitisation project. They presented their own maps and analysis apart from the site to keep it clear for other people to do their work.  After assigning a geo-location it is then possible to compare it with other phenomena from the same space. They used sources that historians typically treat as ephemera such as society or sports pages as well as the news in newspapers.

He showed a great list of event types they've gotten from the data… Legal categories disaggregate crime so it appears more often in the list though was the minority of data. Location types also offers a picture of the community.

Creating visualisations of life in the neighbourhood…. when mapping at this detailed scale they were confronted with how vague most historical sources are and how they're related to other places. 'Historians are satisfied in most cases to say that a place is 'somewhere in Harlem'.' He talked about visualisations as 'asking, but not explaining, why there?'.

I tweeted that I'd gotten a lot more from his demonstration of the site than I had from looking at it unaided in the past, which lead to a discussion with @claudinec and @wragge about whether the 'search vs browse' accessibility issue applies to geospatial interfaces as well as text or images (i.e. what do you need to provide on the first screen to help people get into your data project) and about the need for as many hooks into interfaces as possible, including narratives as interfaces.

Crowdsourcing was raised during the questions at the end of the session, but I've forgotten who I was quoting when I tweeted, 'by marginalising crowdsourcing you're marginalising voices', on the other hand, 'memories are complicated'.  I added my own point of view, 'I think of crowdsourcing as open source history, sometimes that's living memory, sometimes it's research or digitisation'.  If anything, the conference confirmed my view that crowdsourcing in cultural heritage generally involves participating in the same processes as GLAM staff and humanists, and that it shouldn't be exploitative or rely on user experience tricks to get participants (though having made crowdsourcing games for museums, I obviously don't have a problem with making the process easier to participate in).

The final paper I saw was Paul Vetch, 'Beyond the Lowest Common Denominator: Designing Effective Digital Resources'. He discussed the design tensions between: users, audiences (and 'production values'); ubiquity and trends; experimentation (and failure); sustainability (and 'the deliverable'),

In the past digital humanities has compartmentalised groups of users in a way that's convenient but not necessarily valid. But funding pressure to serve wider audiences means anticipating lots of different needs. He said people make value judgements about the quality of a resource according to how it looks.

Ubiquity and trends: understanding what users already use; designing for intuition. Established heuristics for web design turn out to be completely at odds with how users behave.

Funding bodies expect deliverables, this conditions the way they design. It's difficult to combine: experimentation and high production values [something I've posted on before, but as Vetch said, people make value judgements about the quality of a resource according to how it looks so some polish is needed]; experimentation and sustainability…

Who are you designing for? Not the academic you're collaborating with, and it's not to create something that you as a developer would use. They're moving away from user testing at the end of a project to doing it during the project. [Hoorah!]

Ubiquity and trends – challenges include a very highly mediated environment; highly volatile and experimental… Trying to use established user conventions becomes stifling. (He called useit.com 'old nonsense'!) The ludic and experiential are increasingly important elements in how we present our research back.

Mapping Medieval Chester took technology designed for delivering contextual ads and used it to deliver information in context without changing perspective (i.e. without reloading the page, from memory).  The Gough map was an experiment in delivering a large image but also in making people smile.  Experimentation and failure… Online Chopin Variorum Edition was an experiment. How is the 'work' concept challenged by the Chopin sources? Technical methodological/objectives: superimposition; juxtaposition; collation/interpolation…

He discussed coping strategies for the Digital Humanities: accept and embrace the ephemerality of web-based interfaces; focus on process and experience – the underlying content is persistent even if the interfaces don't last.  I think this was a comment from the audience: 'if a digital resource doesn't last then it breaks the principle of citation – where does that leave scholarship?'

Summary

So those are my notes.  For further reference I've put a CSV archive of #DHA2012 tweets from searchhash.com here, but note it's not on Australian time so it needs transposing to match the session times.

This was my first proper big Digital Humanities conference, and I had a great time.  It probably helped that I'm an Australian expat so I knew a sprinkling of people and had a sense of where various institutions fitted in, but the crowd was also generally approachable and friendly.

I was also struck by the repetition of phrases like 'the digital deluge', the 'tsunami of data' – I had the feeling there's a barely managed anxiety about coping with all this data. And if that's how people at a digital humanities conference felt, how must less-digital humanists feel?

I was pleasantly surprised by how much digital history content there was, and even more pleasantly surprised by how many GLAMy people were there, and consequently how much the experience and role of museums, libraries and archives was reflected in the conversations.  This might not have been as obvious if you weren't on twitter – there was a bigger disconnect between the back channel and conversations in the room than I'm used to at museum conferences.

As I mentioned in my day 1 and day 2 posts, I was struck by the statement that 'history is on a different evolutionary branch of digital humanities to literary studies', partly because even though I started my PhD just over a year ago, I've felt the title will be outdated within a few years of graduation.  I can see myself being more comfortable describing my work as 'digital history' in future.

I have to finish by thanking all the speakers, the programme committee, and in particular, Dr Paul Arthur and Dr Katherine Bode, the organisers and the aaDH committee – the whole event went so smoothly you'd never know it was the first one!

And just because I loved this quote, one final tweet from @mikejonesmelb: Sir Ken Robinson: 'Technology is not technology if it was invented before you were born'.

Museum Computer Network 2011 conference notes

Last November I went to the Museum Computer Network (MCN2011) conference for the first time – I was lucky enough to get a scholarship (for which many, many thanks).  The theme was 'hacking the museum: innovation, agility and collaboration' and the conference was packed with interesting sessions.My rough notes are below, though they're probably even sketchier than usual because I had a pretty full conference (running a workshop, taking part in a panel and a debate).  (I thought I'd posted this at the time, but I just found it in draft, so here goes…)

Pre-conference workshop, Wednesday
I ran a half-day workshop on 'Hacking and mash-ups for beginners', which had a great turn-out of people willing to get stuck in.  The basic idea was to give people a first go at scripting 'hello world' and a bit beyond (with JavaScript, because it can be run locally), to provide some insight into thinking computationally (understanding something of programmers think and how ideas might be turned into something on a screen), to play with real museum data and try different visualisation tools to create simple mashups.  My slides and speaker notes are at Hacking and mash-ups for beginners at MCN2011 and I'd be happy to share the exercises on request.  I used lots of cooking/food analogies so have a snack to hand in case the slides make you hungry! I had lots of good feedback from the workshop, but I think my favourite comment was this from Katie Burns (@K8burns): '…I loved the workshop. I nerded out and kept playing with your exercises on my flight home from ATL.'.

Thursday
Kevin Slavin's (@slavin_fpo) thought-provoking keynote took us to Walter Benjamin by way of the Lascaux Caves and onto questions like: what does it do to us [as writers of wall captions and object labels] when objects provide information?.  He observed, 'visitors turn to the caption as if the work of art is a question to be answered' – are we reducing the work to information?  We should be evoking, rather than educating; amplifying rather than answering the question; producing a memory instead of preserving one; making the moment in which you're actually present more precious… Ultimately, the authenticity of his experience [with the artwork in the caves] was in learning how to see it [in the context, the light in which it was created]. Kevin concluded that technology is not about giving additional things to look at, but additional ways to see.

I've posted about the panel discussing 'What's the point of a museum website?' I was in after the keynote at Report from 'What's the point of a museum website'… and Brochureware, aggregators and the messy middle: what's the point of a museum website?.  I also popped into the session 'Valuing Online-only Visitors: Let's Get Serious' which was grappling with many of the issues raised by Culture 24's action research project, How to evaluate success online?.  This all seems to point to a growing momentum for finding new measurable models for value and engagement, possibly including online to on-site conversion, impact, even epiphanies. Interestingly, crowdsourcing is one place where it's relatively easy to place a monetary value on online action – @alastairdunning popped up to say: 'http://www.oucs.ox.ac.uk/ww1lit/ project – 'Normal' digitisation = £40 per item. Crowdsourced = £3.50 per item', adding 'But obviously cultural value of a Wilfred Owen mss is more than your neighbour's WW1 letters and diaries'.

Friday
One of the sessions I was most looking forward to was Online cataloguing tools and strategies, as it covered crowdsourcing, digital scholarly practices and online collections – some of my favourite things!

Digital Mellini turned 17th C Italian manuscript (an inventory of paintings written in rhyming verse) into an online publication and a collaboration tool for scholars. The project asked 'What will digital art history look like?'.  The old way of doing art history was about solo exploration, verbal idea-sharing, physical book publications, unlinked data, image rights issues; but the promise of digital scholarship is: linked data opens new routes to analysis, scholars collaborate online, conversations are captured, digital-only publications count for tenure, no copyright restrictions… I was impressed by their team-based, born-digital approach, even if it's not their norm: 'the process was very non-Getty, it was iterative and agile'.  They had a solid set of requirements included annotations and conversations at the word or letter level of the text, with references to related artworks. They're now tackling 'rules of engagement' for scholars – where to comment, etc – and working out what an online publication looks like and how it affects scholarly practices.

Yale Center for British Art (YCBA) Online Collections's goal was search across all YCBA collections.  All the work they've done is open source – Solr, Lucene – cool!  They're also using LIDO (superceding CDWA and MuseumDat) and looking to linked data including vocabulary harmonisation.  As with many cross-catalogue projects, they ended up using a lowest common denominator between collections and had to compromise on shared fields in search.  I'm not sure who used the lovely phrase 'dedication to public domain'… Both art history presentations mentioned linked data – we've come far!

The final paper was Crowdsourcing transcription: who, why, what and how, with Perian Sully from Balbao Park talking with Ben Brumfield about how they've used his 'From the Page' transcription software.  Transcription is not only useful because you can't do OCR on cursive writing, but it's also a form of engagement and outreach (as I've found with other cultural heritage crowdsourcing).  They covered some similar initiatives like Family Search Indexing, whose goal is to get 175,000 new user volunteering to transcribe records (they've already transcribed close to a billion records) and the Historic Journals project whose goal is to link transcriptions with records in genealogy databases (and lots more examples but these were most relevant to my PhD research).

Reasons for crowd participation (from an ornithology project survey) included the importance of the programme, filling free time, love of nature, civic duty and school requirement.  People participate for a sense of purpose, love of the subject, immersion in the text (deep reading). The question of fun leads into peril of gamification – if you split text line by line to make a microtask-style game, you lose the interesting context.

They gave some tips on how to start a crowdsourced transcription project based on your material and the uses for your transcription.  The design will also affect interpretive decisions made when transcribing – do you try to replicate the line structure on the page? – and can provide incentives like competition to transcribe more materials, though as Perian pointed out, accuracy can be affected by motivation.

I had to leave Philosophical Leadership Needed for the Future: Digital Humanities Scholars in Museums early but it all made a lot more sense to me when I realised Neal wasn't using 'digital humanities' in the sense it's used academically (the application of computational techniques to humanities research questions) – as I see it, he's talking about something much closer to 'digital heritage'.

I still haven't sorted out my notes from History Museums are not Art Museums: Discuss! but it was one of my favourite sessions and a great chance to discuss one of my museumy interests with really smart people.

Saturday
I popped into a bit of THATCamp/CultureHack and had fun playing with an imaginary museum, but unfortunately I didn't get to spend any time in the THATCamp itself, because…

The MCN 'Great Debate'
I was invited to take part in the Great Debate held as the closing plenary session.  I was on the affirmative side with Bruce Wyman, debating 'there are too many museums' against Rob Stein and Roseanna Flouty. For now, I think I'll just say that I think it's the hardest bit of public speaking I've ever done – the trickiness of the question was the least of it!  I think there's a tension between the requirements of the formal debating structure and the desire to dissect the question so you can touch on issues relevant to the audience, so it'll be interesting to see how the format might change in future.

Finally, a silly tweet from me: '#mcn2011 I've decided the perfect visitor-friendly museum is the Mona Lisa on spaceship held by a dinosaur. That you can buy on a t-shirt.' lead to the best thing ever from @timsven: '@mia_out- this pic is for you- museum of the future: trex w/ mona lisa riding millenium falcon #MCN2011 http://t.co/37GdAD1O'.

Museum of the Future

Quick and dirty Digital Humanities Australasia notes: day 2

What better way to fill in stopover time in Abu Dhabi than continuing to post my notes from DHA2012? [Though I finished off the post and re-posted once I was back home.] These are my very rough notes from day 2 of the inaugural Australasian Association for Digital Humanities conference (see also Quick and dirty Digital Humanities Australasia notes: day 1 and Slow and still dirty Digital Humanities Australasia notes: day 3). In the interests of speed I'll share my notes and worry about my own interpretations later.

Keynote panel, 'Big Digital Humanities?'

Day 2 was introduced by Craig Bellamy, and began with a keynote panel with Peter Robinson, Harold Short and John Unsworth, chaired by Hugh Craig. [See also Snurb's liveblogs for Robinson, Short and Unsworth.] Robinson asked 'what constitutes success for the digital humanities?' and further, what does the visible successes of digital humanities mask? He said it's harder for scholars to do high quality research with digital methods now than it was 20 years ago. But the answer isn't more digital humanists, it's having the ingredients to allow anyone to build bridges… He called for a new generation of tools and methods to support the scholarship that people want to do: 'It should be as easy to make a digital edition (of a document/book) as it is to make a Facebook page', it shouldn't require collaboration with a digital humanist. To allow data made by one person to be made available to others, all digital scholarship should be made available under a Creative Commons licence (publishers can't publish it now if it's under a non-commercial licence), and digital humanities data should be structured and enriched with metadata and made available for re-use with other tools. The model for sustainability depends on anyone and everyone being able to access data.

Harold Short talked about big (or at least unescapable) data and the 'Svensson challenge' – rather than trying to work out how to take advantage of infrastructure created by and for the sciences, use your imagination to figure out what's needed for the arts and humanities. He called for a focus on infrastructure and content rather than 'data'.

John Unsworth reminded us that digital humanities is a certain kind of work in the humanities that uses computational methods as its research methods. It's not just using digital materials, though it does require large collections of data – it also requires a sense of how how the tools work.

What is the digital humanities?

Very different versions of 'digital humanities' emerged through the panel and subsequent discussion, leaving me wondering how they related to the different evolutionary paths of digital history and digital literature studies mentioned the day before. Meanwhile, on the back channel (from the tweets that are to hand), I wondered if a two-tier model of digital humanities was emerging – one that uses traditional methods with digital content (DH lite?); another that disrupts traditional methods and values. Though thinking about it now, the 'tsunami' of data mentioned is disruptive in its own right, regardless of the intentional choices one makes about research practices (which might have been what Alan Liu meant when he asked about 'seamless' and 'seamful' views of the world)…. On twitter, other people (@mikejonesmelb, @bestqualitycrab, @1n9r1d) wondered if the panel's interpretation of 'big' data was gendered, generational, sectoral, or any other combination of factors (including as the messiness and variability of historical data compared to literature) and whether it could have been about 'disciplinary breadth and inclusiveness' rather than scale.

Data morning session

The first speaker was Toby Burrows on 'Using Linked Data to Build Large‐Scale e‐Research Environments for the Humanities'. [Update: he's shared his slides and paper online and see also Snurb's liveblog.] Continuing some of the themes from the morning keynote panel, he said that the humanities has already been washed away in the digital deluge, the proliferation of digital stuff is beyond the capacity of individual researchers. It's difficult to answer complex humanities questions only using search with this 'industrialised' humanities data, but large-scale digital libraries and collections offer very little support for functions other than search. There's very little connection between data that researchers are amassing and what institutions are amassing.

He's also been looking at historians/humanists research practices [and selfishly I was glad to see many parallels with my own early findings]. The tools may be digital rather than paper and scissors, but historians are still annotating and excerpting as they always have. The 'sharing' part of their work has changed the most – it's easier to share, and they can share at an earlier stage if they choose to do that, but not a lot has changed at the personal level.

Burrows said applying applying linked data approach to manuscript research would go a long way to addressing the complexity of the field. For example, using global URIs for manuscripts and parts; separating names and concepts from descriptive information; and using linked data functions to relate scholarly activities (annotations, excerpts, representations etc) to manuscript descriptions, objects and publications. Linked data can provide a layer of entities that sits between research activities and descriptions/collections/publications, which avoids conflating the entities and the source material. Multiple naming schemes are necessary for describing entities and relationships – there's no single authoritative vocabulary. It's a permanent work in progress, with no definitive or final structure. Entities need to include individuals as well as categories, with a network graph showing relatedness and the evidence for that relatedness as the basic structure.

He suggested a focus on organising knowledge, not collections, whether objects or texts. Collaborative activities should be based around this knowledge, using tools that work with linked data entities. This raised the issue of contested ground and the application of labels and meaning to data: your 'discovery' is my 'invasion'. This makes citizen humanities problematic – who gets to describe, assign, link, and what does that mean for scholarly authority?

My notes aren't clear but I think Burrows said these ideas were based on analysis of medieval manuscript research, which Jane Hunter had also worked on, and they were looking towards the architecture for HuNI. It was encouraging to see an approach to linked data so grounded in the complexity of historians research practices and data, and is yet another reason I'm looking forward to following HuNI's progress – I think it will have valuable lessons for linked data projects in the rest of the world. [These slides from the Linked Open Data workshop in Melbourne a few weeks later show the academic workflow HuNI plans to support and some of the issues they'll have to tackle.]

The second speaker was the University of Sydney's Stephen Hayes on 'how linked is linked enough?'. [See also Snurb's liveblog.] He's looking at projects through a linked data lens, trying to assess how much further projects need to go to comfortably claim to be linked data. He talked about the issues projects encountered trying to get to be 5 star Linked Data.

He looked at projects like the Dictionary of Sydney, which expresses data as RDF as well in a public-facing HTML interface and comes close to winning 5 stars. It is a demonstration of the fact that once data is expressed in one form, it can be easily expressed in another form – stable entities can be recombined to form new structures. The project is powered by Heurist, a tool for managing a wide range of research data. The History of Balinese Painting could not find other institutions that exposed Balinese collection data in programmable form so they could link to them (presumably a common problem for early adopters but at least it helps solve the 'chicken or the egg' problem that dogs linked data in cultural heritage and the humanities). The sites URLs don't return useful metadata but they do try to refer to image URLs so it's 'sorta persistent'. He gave it a rating of 3.5 stars. Other projects mentioned (also built on Heurist?) were the Charles Harpur Critical Archive, rated at 3.5 stars and Virtual Zagora, rated at 3 stars.

The paper was an interesting discussion of the team work required to get the full 5 stars of linked data, and the trade-offs in developing functions for structured data (e.g. implementing schema.org's painting markup versus focussing on the quality of the human-facing pages); reassuring curators about how much data would be released and what would be kept back; developing ontologies throughout a project or in advance and the overhead in mapping other projects concepts to their own version of Dublin Core.

The final paper in the session was 'As Curious An Entity: Building Digital Resources from Context, Records and Data' by Michael Jones and Antonina Lewis (abstract). [See also Snurb's liveblog.] They said that improving the visibility of relationships between entities enriches archives, as does improving relationships between people. The title quote in full is 'as curious an entity as bullshit writ on silk' – if the parameters, variables and sources of data are removed from material, then it's just bullshit written on silk. Visualisations remove sources, complexity and 'relative context', and would be richer if they could express changes in data over time and space. They asked how one would know that information presented in a visualisation is accurate if it doesn't cite sources? You must seek and reference original material to support context layers.

They presented an overview of the Saulwick Archive project (Saulwick ran polls for the Fairfax newspapers for years) and the Australian Women's Register, discussed common issues faced in digital humanities, and the role of linked data and human relationships in building digital resources. They discussed the value of maintaining relationships between archives and donors after the transfer of material, and the need to establish data management plans to make provision for raw data and authoritative versions of related contextual material, and to retain data to make sense of the archives in the future. The Australian Women's Register includes content written for the site and links out to the archival repositories and libraries where the records are held. In a lovely phrase, they described records as the 'evidential heart' for the context and data layers. They also noted that the keynote overlooked non-academic re-use of digital resources, but it's another argument for making data available where possible.

Digital histories session

The first paper was 'Community Connections: The Renaissance of Local History' by Lisa Murray. Murray discussed the 'three Cs' needed for local history: connectivity, community, collaboration.

Is the process of geo-referencing forcing historians to be more specific about when or where things happened? Are people going from the thematic to the particular? Is it exciting for local historians to see how things fit into state or national narratives? Digital history has enormous potential for local and family history and to represent complicated relationships within a community and how they've changed over time. Digital history doesn't have to be article-centric – it enables new forms of presentation. Historians have to acknowledge that Wikipedia is aligned to historians' processes. Local history is strongly represented on Wikipedia. The Dictionary of Sydney provides a universal framework for accessing Sydney's history.

The democratisation of historical production is exciting but raises it challenges for public understandings of how history undertaken and represented. Are some histories privileged? Making History (a project by Museum Victoria and Monash University) encourages the use of online resources but does that privilege digitised sources, and will others be neglected? Are easily accessible sources privileged, and does that change what history is written? What about community collections or vast state archives that aren't digitised?

History research methodologies are changing – Google etc is shaping how research is undertaken; the ubiquity of keyword searching reinforces the primacy of names. She noted the impact of family historians on how archives prioritise work. It's not just about finding sources – to produce good history you need to analyse the sources. Professional historians are no longer the privileged producers of knowledge. History can be parochial, inclusive, but it can also lack sense of historical perspective, context. Digital history production amplifies tensions between popular history and academic history [and presumably between amateur and academic historians?].

Apparently primary school students study more local history than university students do. Local and community history is produced by broad spectrum of community but relatively few academic historians are participating. There's a risk of favouring quirky facts over significance and context. Unless history is more widely taught, local history will be tarred with same brush as antiquarians. History is not only about narrative and context… Historians need to embrace the renaissance of local and community history.

In the questions there was some discussion of the implications of Sydney's city archives being moved to a more inconvenient physical location. The justification is that it's available through Ancestry but that removes it from all context [and I guess raises all the issues of serendipity etc in digital vs physical access to archives].

The next speaker was Tim Sherratt on 'Inside the bureaucracy of White Australia'. His slides are online and his abstract is on the Invisible Australians site. The Invisible Australians project is trying to answer the question of what the White Australia policy looked like to a non-white Australian.  He talked about how digital technology can help explore the practice of exclusion as legislation and administrative processes were gradually elaborated. Chinese Australians who left Australia and wanted to return had to prove both their identity and their right to land to convince officials they could return: 'every non-white resident was potentially a prohibited immigrant just waiting to be exposed'. He used topic modelling on file titles from archival series and was able to see which documents related to the White Australia policy. This is a change from working through hierarchical structures of archives to working directly through the content of archives. This provides a better picture of what hasn't survived, what's missing and would have many other exciting uses. [His post on Topic modelling in the archives explains it better than my summary would.]

The final paper was Paul Turnbull on 'Pancake history'. He noted that in e-research there's a difference between what you can use in teaching and what makes people nervous in the research domain. He finds it ironic that professional advancement for historians is tied to writing about doing history rather than doing history. He talked about the need to engage with disciplinary colleagues who don't engage with digital humanities, and issues around historians taking digital history seriously.

Sherratt's talk inspired discussion of funding small-scale as well as large-scale infrastructure, possibly through crowdfunding. Turnbull also suggested 'seeding ideas and sharing small apps is the way to go'.

[Note from when I originally posted this: I don't know when my flight is going to be called, so I'll hit publish now and keep working until I board – there's lots more to fit in for day 2! In the afternoon I went to the 'Digital History' session. I'll tidy up when I'm in the UK as I think blogger is doing weird LTR things because it may be expecting Arabic.]

See also Slow and still dirty Digital Humanities Australasia notes: day 3.

Quick and dirty Digital Humanities Australasia notes: day 1

As always, I should have done this sooner and tidied them up more, but better rough notes than nothing, so here goes… The Australasian Association for Digital Humanities held their inaugural conference in Canberra in March, 2012.  You can get an overall sense of the conference from the #DHA2012 tweets (I've put a CSV archive of #DHA2012 tweets from searchhash.com here, but note it's not on Australian time) and from the keynotes.

In his opening keynote on the movements between close and distant reading, Alan Liu observed that the crux of the 'reading' issue depends on the field, and further, that 'history is on a different evolutionary branch of digital humanities to literary studies'.  This is something I've been wondering about since finding myself back in digital humanities, and was possibly reflected in the variety of papers in the overall programme.  I was generally following sessions on digital history, geospatial themes and crowdsourcing, but there was so much in the programme that you could have followed a literary studies line and had a totally different conference experience.

In the next session I went to a panel on 'Connecting Australia's Cultural Datasets: A Vision for Collaboration' with various people from the new 'Humanities Networked Infrastructure' (HuNI) (more background) presenting.  It started with Deb Verhoeven on 'jailbreaking cultural data' and the tension identified by Brand: "information wants to be expensive because it's so valuable.  The right information in the right place just changes your life.  On the other hand, information wants to be free, because the cost of getting it out is lower and lower all the time. So you have these two things fighting against each other". 'Information wants to be social': she discussed the need to understand the value of research in terms of community engagement, not just as academically ranked output, and to return research to the communities they're investigating in meaningful ways.
 
Other statements that resonated were the need for organisational, semantic and technical interoperability in datasets to create collaborative environments. Collaboration requires data integration and exchange as well as dealing with different ideas about what 'data' is in different disciplines in the humanities. Collaboration in the cultural datasets community can follow unmet needs: discover data that's currently hidden, make connections between disparate data sources, publish and share connections.

Ross Harley talked about how interoperability facilitates serendipity and trying to find new ways for data to collide. In the questions, Ingrid Mason asked about parallels with the GLAM (galleries, libraries, archives and museums) community, but it was also pointed out that GLAMs are behind in publishing their data – not everything HuNI wants to use is available yet.  I pointed out (on the twitter back channel) that requests for GLAM information from intensive users (e.g. researchers) helps memory institutions make the case for publishing more data – it's still all a bit chicken-or-the-egg.

After lunch I went to the crowdsourcing session (not least cos I was presenting early results from my PhD in it).  The first presentation was on 'crowdsourcing semantic tags on 3D museum artefacts' which could have amazing applications for teaching material culture and criticism as well as source communities because it lets people annotate specific locations on a 3D model. Interestingly, during the questions someone reported people visiting campus classics museum who said they were enjoying seeing the objects in person but also wanted access to electronic versions – it's fascinating watching audience expectations change.

The next presentation was on 'Optimising crowdsourcing websites to increase volunteer participation' which was a case study of NYPL's What's on the menu by Donelle McKinley who was using MECLAB/Flint McGlaughlin's Conversion Sequence heuristic (clarity of value proposition, motivation, incentive, friction, anxiety) to assess how the project's design was optimised to motivate audience participation.  Donelle's analysis is really useful for people thinking about designing for crowdsourcing, but I'm not sure my notes do it justice, and I'm afraid I didn't get many notes for Pauline Cockrill's 'Using Web 2.0 to make new connections in community history' as I was on just afterwards.  One point I tweeted was about a quick win for crowdsourcing in using real-world communities as pointers to successful online collaborations, but I'm not sure now who said it.

One comment I noted during the discussion was "a real pain about Old Weather was that you'd get into working on a ship and it would just sail off on you" – interfaces that work for the organisation doesn't always work for the audience.  This session was generally useful for clarifying my thoughts on the tension between optimising for efficiency or engagement in cultural heritage crowdsourcing projects.

In the interests of getting this posted I'll stop here and call this 'day 1'. I'm not sure if any of the slides are available yet, but I'll update and link to any presentations or other write-ups I find. There's a live blog of many sessions at http://snurb.info/taxonomy/term/137.

[Update: I've posted about Day 2 at Quick and dirty Digital Humanities Australasia notes: day 2 and Slow and still dirty Digital Humanities Australasia notes: day 3.]