A post from forrester.com on lessons for content on YouTube, and by extension on 'informal' online content generally. In summary, be sincere.

But first here are a few reasons why BlendTec succeeded — reasons you ought to pay attention to before trying it yourself:

  1. It's funny. It's visually arresting. It's short. These are three qualities your videos must possess. Here's another company that also succeeded with a visually arresting video: Ray-Ban.
  2. It's authentic. These guys are geeks. Wright told me the CEO — Tom Dickson, who's featured in the video — is an engineer. It comes across. This stuff ain't slick, folks, and if it were it wouldn't work. (I love the proud and cheesy smile while he watches his company's blender reduce some object to dust.)
  3. It's original. Figure out what your unique value is. Then film it and put it up there. Don't copy Blendtec, or Ray-Ban, or Dove. This may be the hardest part.
  4. It actually connects to the value of the product. You see these videos and you can't help saying "Can that blender really do that? Maybe I should get one." And many people do. You could be a hit on YouTube with a video that doesn't connect to the value of your product, but that will help your ego a lot more than your sales.

From willitblend.com: Speaking through YouTube, blogs.forrester.com.

Sometimes I think sincerity is regarded as daggy or unsophisticated, or just too simple to work; but I suspect it's part of the reason the participatory web has taken off.

More on the F word

I was thinking about all the fuss in the cultural heritage sector about Facebook on various museum-y discussion lists at the moment, and thought perhaps the off-line equivalent would be posts saying

"I've discovered this place where lots of young people hang out, interacting with each other in a really natural way. The thing is, institutions can't go there, only individuals. But this place is full of audiences we want to reach. So how can we engage with this new-fangled 'pub' thing?".

I guess what I'm asking is, is Facebook 'fit for [our] purpose' or are we just chasing it for the same reason marketers love youth social networking sites – it's a place where a hard-to-reach demographic hang out.

With that in mind, here's what Facebook does well:

…just how intrinsic the use of Facebook is today among younger scholars – grad students and junior faculty – in their scholarship and teaching. Facebook, for now, is often the place where they work, collaborate, share, and plan. Grad students may run student projects using Facebook groups; they may communicate amongst each other in inter-institutional (multi-university) research projects; they may announce speakers and special events to their communities.

I've been enmeshed recently in increasingly agonized conferences that concern themselves with "re-thinking scholarly communication" and grappling with understanding what tools might be used to facilitate new models of peer review, or facilitate research collaboration, or teaching — and all the while – of course – it has been happening anyway, using widely available tools that provide the flexibility and leverage that scholars have been seeking.

And here's why it's relevant to the cultural heritage sector:

…regardless of the ultimate fate of Facebook, the set of characteristics that it has established – the sense of community; user control over the boundedness of openness; support for fine grained privacy controls; the ability to form ad-hoc groups with flexible administration; integration and linkage to external data resources and application spaces through a liberal and open API definition; socially promiscuous communication – these will be carried with us into future environments as expectations for online communities.

From Working in Facebook, O'Reilly rader.

There's a post on Museums and Social Networking Sites that is nicely timed given the 'should museums be on Facebook' discussions on the UK Museums Computer Group and Museum Computer Network mailing lists. I particularly liked the following:

[M]useums that venture haphazardly into the wilderness of social networking sites may end up looking stiff and frozen. Institutions need to enter these spaces with firm answers to these questions:

  • What audience(s) are we trying to reach, and why?
  • What information do we want to convey to these people?
  • What actions do we want them to take?
  • Demographically, where do these constituents congregate online?
  • Do these virtual spaces provide the tools that will allow us to circulate our message?
  • Do the sites then provide ways for users to circulate our message without too much futher effort from us–that is, do the sites allow for percolation, or will our message merely appear for a moment and then pass quickly from users' radar?

I would add, is it an appropriate space for instutitions or is it a personal space?

The post also points out one of the major problems with Facebook groups that's been irritating me for a while – they don't notify you of new content, whether as an RSS feed, Facebook notification or in email. The Groups page doesn't even order groups by those with the most recent wall or discussion posts. No wonder groups languish on Facebook – most seem to collect members easily, but hardly anyone actually posts any content on them. There are always barriers to participation on social software or reasons why more people lurk than post, but if people don't know new content has been added, they'll never respond. It's a step backwards to the world of checking to see if sites have new content – who does that now we have RSS?

And just because I like it: when xkcd and wikipedia collide.

Collected links and random thoughts on user testing

First, some links on considerations for survey design and quick accessibility testing.

Given the constraints of typical museum project budgets, it's helpful to know you can get useful results with as few as five testers. Here's everybody's favourite, Jakob Nielsen, on why you can do usability testing with only five users, card sorting exercises for information architecture with 15 users and quantitative studies with 20 users. Of course, you have to allow for testing for each of your main audiences and ideally for iterative testing too, but let's face it – almost any testing is better than none. After all, you can't do user-centred design if you don't know what your users want.

There were a few good articles about evaluation and user-centred design in Digital Technology in Japanese Museums, a special edition of the Journal of Museum Education. I particularly liked the approach in "What Impressions Do People Have Regarding Mobile Guidance Services in Museums? Designing a Questionnaire that Uses Opinions from the General Public" by Hiromi Sekiguchi and Hirokazu Yoshimura.

To quote from their abstract: "There are usually serious gaps between what developers want to know and what users really think about the system. The present research aims to develop a questionnaire that takes into consideration the users point of view, including opinions of people who do not want to use the system". [my emphasis]

They asked people to write down "as many ideas as they could – doubts, worries, feelings, and expectations" about the devices they were testing. They then grouped the responses and used them as the basis for later surveys. Hopefully this process removes developer- and content producer-centric biases from the questions asked in user testing.

One surprising side-effect of good user testing is that it helps get everyone involved in a project to 'buy into' accessibility and usability. We can all be blinded by our love of technology, our love of the bottom line, our closeness to the material to be published, etc, and forget that we are ultimately only doing these projects to give people access to our collections and information. User testing gives representative users a voice and helps everyone re-focus on the people who'll be using the content will actually want to do with it.

I know I'm probably preaching to the converted here, but during Brian Kelly's talk on Accessibility and Innovation at UKMW07 I realised that for years I've had an unconscious test for how well I'll work with someone based on whether they view accessibility as a hindrance or as a chance to respond creatively to a limitation. As you might have guessed, I think the 'constraints' of accessibility help create innovations. As 37rules say, "let limitations guide you to creative solutions".

One of the points raised in the discussion that followed Brian's talk was about how to ensure compliance from contractors if quantitative compliance tests and standards are deprecated for qualitative measures. Thinking back over previous experiences, it became clear to me that anyone responding to a project tender should be able to demonstrate their intrinsic motivation to create accessible sites, not just an ability to deal with the big stick of compliance, because a contractors commitment to accessibility makes such a difference to the development process and outcomes. I don't think user testing will convince a harried project manager to push a designer for a more accessible template but I do think we have a better chance of implementing accessible and usable sites if user requirements considered at the core of the project from the outset.

The UK as a knowledge-based economy

Rather off-topic, but I wonder what role cultural heritage organisations might have in a knowledge economy. I would imagine that libraries and archives are already leading in that regard, but also that skills currently regarded as belonging to the 'digital humanities' will become more common.

In less than three years time, more than half of UK GDP will be generated by people who create something from nothing, according to the 2007 Developing the Future (DtF) report launched today at the British Library.

The report, commissioned by Microsoft and co-sponsored by Intellect, the BCS and The City University, London, sets out the key challenges facing the UK as it evolves into a fully-fledged knowledge-based economy. The report also sets out a clear agenda for action to ensure the UK maintains its global competitiveness in the face of serious challenges.

The report identifies a number of significant challenges that the technology industry needs to address if these opportunities are to be grasped. Primarily, these are emerging markets and skills shortages:

  • At current rates of growth China will overtake the UK in five years in the knowledge economy sector.
  • The IT industry faces a potential skills shortage: The UK’s IT industry is growing at five to eight times the national growth average, and around 150,000 entrants to the IT workforce are required each year. But between 2001 and 2006 there was a drop of 43 per cent in the number of students taking A-levels in computing.
  • The IT industry is only 20 per cent female and currently only 17 per cent of those undertaking IT-related degree courses are women. In Scotland, only 15 per cent of the IT workforce is female.

BCS: Developing the future.

The report also suggests that the 'IT industry should look to dramatically increase female recruitment' – I won't comment for now but it will be interesting to see how that issue develops.

At UK Museums and the Web 2007 I suggested looking at how other sites differentiate user-generated content from institutionally-created content. In that light, this post could be of interest: Newspapers 2.0: How Web 2.0 are British newspaper web sites?

Over the last two weeks I've reviewed eight British newspaper web sites in depth, trying to identify where and how they are using the technologies that make up the so-called "Web 2.0" bubble. I've examined their use of blogs, RSS feeds, social bookmarking widgets, and the integration of user-generated content into their sites.

Tim Berners-Lee on the Semantic Web

Via O'Reilly GMT, this video: Inside the semantic Web with Sir Tim Berners-Lee:

ZDNet's David Berlind got some time with Sir Tim Berners-Lee, the inventor of the World Wide Web. Topics covered include the semantic Web (see also: Microformats), mashups, and the benefits of open standards versus proprietary development environments such as Flash and Silverlight.

Watch a community excavation in progress

The LAARC are doing a community excavation at the Michael Faraday School down in Southwark, and they're putting photos and video as they go. I love the way they're using Flickr notes to point out possible features (features are things like walls, ditches or pits). There's also an experimental wiki (http://laarchaeology.wetpaint.com) and some youtube video (http://www.youtube.com/user/LAARCaeologist). Check out the photos at http://flickr.com/photos/laarc/collections/72157600500588102/

Disclosure: I have a vested interest because it's a work project, but I'm also enjoying this way too much not to share it. We've been working with the LAARC (London Archaeological Archive Resource Centre, part of the Museum of London Group) on pilots for increasing user interaction and engagement.