A quick summary of my MW2009

I'm posting this now to get it out of the way (and done in April) though I still haven't caught up on the Museums and the Web 2009 'backchannel', tidied my notes or read all the papers I wanted to read. I may update this later as I remember things I wanted to say.

Some strong themes (memes?) emerged during the conference. In general, while lots of great sites and projects were presented, including some lovely examples of projects breaking new ground in best practice, some of the most important ideas weren't about presenting new, flashy things but rather reflected a maturity in approach, and a consolidation of the role of the web in museums.

Breaking out of the bubble
From the informal conversations and unconference sessions proposed it seems to be an issue lots of people are struggling with – how do we communicate with managers, curators, educators to get them excited about the possibilities of the web; Nina's question about how we bring the levels of participation we're seeing on museum websites into the physical museum; how does (or how should) an integrated web program change an organisation; how do web teams go from mavericks to maturity?

And leading on from that: the post-conference challenge – do one thing in April

Conferences are great, especially one as social as Museums and the Web. Those inspiring late night conversations, the unexpected connections, putting faces to names… but I sometimes come away from conferences as cynical as I am enthused because before you know it, you're back at the same conference next year and nothing has changed.
The 'do one thing different when you get back' idea that suffused the crowd-sourced closing plenary really inspired me. Using the post-conference high to make one small change or proactively share with colleagues rather than letting it dissipate seemed to appeal to lots of people – I wonder if there's a way of finding out who's taken up the challenge. I hope I'm going to keep the inspiration to do the Right Thing, to keep pushing for quality when resources and energy are limited and projects are many.
I also realised that after all the inspiring conversations of last year some of us came back from MW2008 and ended up with BathCamp, so while the post-conference crash back to reality may be unavoidable, it doesn't mean you can't get something done anyway.
So I've been working away on the museums API wiki (possibly better known as 'museums and re-usable shareable data' but hey ho), tagging links 'mw2009' in delicious, and following up some contacts with email conversations. There's a lot more I should be doing, and if I haven't yet been in contact with you about something we discussed, let me know.

The unconference
I want to write a proper post about how it worked so that other people would feel comfortable running one of their own, but in the meantime, I'll just say that I was thrilled that it seems to have been so useful for people.

Twitter
The impact of Twitter was really evident at this conference. Apart from finding people for food or drinks, I used it most usefully to suggest an informal meetup of people interested in museum APIs during the Friday, and to find a whole bunch of people to go and eat noodles with. You can get a sense of the progress of the conference from my MW2009 tweets (from my 'event' twitter account).

Randomness
On a personal note, I also made up a new description for myself as I needed one in a hurry for moo cards: cultural heritage technologist. I felt like a bit of a dag but then the lovely Ryan from the George Eastman House said it was also a title he'd wanted to use and that made me feel better. And I won a 'backchannel award' for blogging from the conference, woo!

As well as earlier posts on the opening plenary and the unconference session on failure I still have more notes to dump into posts, I'll tag them all so you can find them under MW2009.

Notes from the closing plenary, MW2009

These are my quick and dirty notes from the closing plenary of the 2009 Museums and the Web conference .  If I've quoted you but gotten your name wrong, I'm very sorry – please let me know and I'll correct it.  I haven't put links in for anyone yet so I'll be editing the entry anyway.

'We are the program.'  Awards for blog posts, tweets, Flickr photos then David Bearman invited people to come up and talk about what they've learnt, what they'll take away.

Nina, Museum 2.0 – inspired by Max's keynote address. But she didn't feel that difference in the institution. Didn't see the transparency and openness that you get on the web, on their dashboard. Not saying they have to do that, but wants to bring up idea of participatory ghetto… forming relationships with visitors on the web, who'll show up at museums and wonder why the same relationship isn't reflected in the building. Pushing in institutions to establish parity, not to give up on physical space also being somewhere for openness and transparency. IMA – had experience of extreme cognitive dissonance. How can you start the conversation, taking great stuff from web world into physical environment of institutions. Her first time at MW.

Heather from Balbao – new to conference and museum world, great introduction.

Nate, Walker Art Centre – I always leave inspired, seen it happen every time- a month worth of trying new things, then it trickles off and fades… go to the wiki and take the post-conference challenge to do one thing in April – choose one task that you can achieve by the end of April. Distributed agile development … beyond API, everyone can benefit from going home and immediately doing just one thing. [eek I feel weird taking notes about my ideas]

Frankie, Rattle – be excited about tin mining.

Brian, UKOLN – danger that losing accessibility cos doing innovative things, but there have been some really great examples. Universally accessible – pushing it (the definition) of it forward.

Seb, Powerhouse – need to bring people in, curators, management.

Julie (?) – boundaries between web and physical boundaries – problematising the name of the conference. Is 'web' starting to constrain what we're about?

Nina – comment on that – conference in US called WebWise – lousy content but less funded projects, mostly director level people who go. How do we get these people in a situation that's more blended with the kind of people who are here?

Victoria, Smithsonian? carrying on Nina and Seb's point – spends first month being excited, but directors etc aren't going to come to conferences like this. You may have five minutes to articulate why something is important – and it's not heard when it's someone outside, even if you've been saying it on the inside for years. Having someone who's succeeded from outside, doing snippets of video or whatever – convincing.

David – seeing what can share back. Spend time at conference demanding people write papers, share slides… would really love for the post-conference discussion that takes place online to incorporate thoughts, experience about what doing. Extension into social space of a discourse we've never really had – how do you use that post-conference excitement… how do organisations change, which is becoming the centre of the discourse… take it further, keep talking to each other about how do you make it work.

Jennifer – the thing we can do by the end of April, if you write a report, share it with your colleagues. Let people pinch your ideas, send it out. Share the reports as well as the stuff that happens when we're right here.

Jon Pratty – we need a more social media within the museum.

Peter Samis – can remember this camaraderie in 1991… hearing it just as fresh now with people who are coming to their first conference, loving it… this is going to have legs, it's going to keep running, continue this spirit throughout the year.

Rich (another Rich) – haven't really felt the amount of community before, but have been coming since 1999. Being able to catch up on the things he missed while he was here.

Brian – people in the community can fall out, it's happened in the UK. People have strongly held views, need to depersonalise disputes, constructive criticism.

Scott (?) – we're not the only people talking about these subjects, it's happening in higher education, the commercial sector, not a whole of discussion here about what's happening out there and what impact it has here. Would be neat to do some headlines on what's going on in the world outside museum, add to the implications for this audience.
[This final session probably contributed quite a bit to my summary of MW2009 – I'd written the 'MW2009 challenge' a little while before (after discussions at the ice cream API meet) and it was wonderful to feel so much excitement (tempered with realistic cynicism) in the room about the positive changes we could make when we went back to our home institutions.]

The museum/academic divide, museum labels and mobile-accessible interpretation…

This post from the Smarthistory blog, Writing the Museum Label on a Wiki (and some other ideas), very neatly brings together some of the proposals and conversations from MW2009.

The authors suggest two 'notions' to bring about greater collaboration between museum educators (in the broadest sense) and academics, starting with the premise that:

For some time now, we have been publicly questioning the division that exists between two professional groups tasked with educating the public about art: those in museums (curators and educators) and those in the academy (art historians). These two communities share expertise that is sought by the museum visitor and the student, yet they rarely meet, too often do not attend the same conferences, and almost never collaborate.

I won't pre-empt their notions here – go and read the article, but I just wanted to highlight this quote:

Can the tired modernist fiction that the direct experience of the object must remain unencumbered by the frame of context really still be operative?

I really hope not!

(As an aside, my inner web geek is hugely amused by the irony of the '403' contained within the URL of the article – 403 is the HTTP status code for 'access forbidden'.)

Max Anderson, Indianapolis Museum of Art, 'Moving from virtual to visceral'

[My very rough notes, I've been distracted and missed bits, probably misheard things, etc, but at least it gives people who weren't there an idea of the flavour of the event.]

[Update – the video is online, you may find that easier to digest.]

Max Anderson, director of the Indianapolis Museum of Art – opening plenary at Museums and the Web 2009, 'Moving from virtual to visceral'.

Behind the applications we're producing, for an art museum in particular, we're looking for something beyond exposure to things. Felt, deep, elemental emotions.

Museums tend to define selves in terms of number of objects, acres, visitors… difficult to translate that endeavour online in a way that sticks. If you get too caught up in plumbing of technology, you forget about the outcomes. "In addition to bragging rights, what features of a museum should be online?"

[missed bits]

So much of what goes on behind scenes is critical to experience of front of house, give visitors an experience of that behind the scenes stuff.

Volunteers are important. Enormous swathe of public who could be continually engaged…

Review of what happens on site in museums: flirting, gossiping, looking, shopping, eating. Looking is wedged among all other activities. Is it heresy to admit that looking and learning are only a small part of a museum visit?

George Hein, visitor survival curves… pathways through museums. Opportunities to construct a narrative – but this isn't the normal approach to museum attendance. Choice and opportunity should govern what happens, rather than doing what we think the public demands.

Average time in front of a work of art is 3 seconds, it's 'glancing at picture to confirm that's what you've just read about' on the wall label. There are precious few moments when people linger in front of objects – it's like the Museum of Drag Racing. But look at the percentage of time learning versus that spent living in university. So much of time in college is extrinsic to learning. Give permission for that kind of experience in institutions, make a bond with visitors that's visceral, not just virtual.

Excessive orientation can compromise the experiential/learning environment.

There's too much clutter in experiential terms, we're torn constantly by stimuli. 'Virtual' museum programs – we fall in love with the technical solutions, but it's not obvious that they have the intended effect, and are also good for audiences.

An interactive map is still a map – show what's behind the velvet rope, it's sensual, appealing.

Databases – data cleaning before putting things online vs put everything online now and see how much have to clean up. Publishing databases about collections is just a baseline, just the beginning of something. Having high resolution images is, for lots of visitors, not much better than credits at the end of a movie. It's necessary, but not sufficient. We've only gotten to building the ground floor – we need to take visitors to the whole movie, get beyond showing them the credits.

Eschew the virtual, promote the visceral. What we collect has stories behind it, telling the stories is the key issue. What are the avenues for achieving something visceral in a museum visit?

Suspend commercial intrusion and attempts at mind control. Bruegel King.

Privatisation takes away the possibilities of adventure and play. Encourage voyeurism – show staff in action. Public wants to see how museums operate and function. CSI is a hit because it shows what goes on behind police work. We should take a cue from that appetite and enthusiasm.

[Missed a bit]

People enjoy being near original objects. Revel in the thrill of proximity to the original object.

Foster projection into another time, place or condition.

Disorient visitor, give them permission to move away from comfort zone. Encourage playtime, dream time.

Help visitors savour and retain memories and empathetic response. The empathetic response is the memory maker.

Help visitors apply that memory and empathetic response to daily life. Take the lesson embedded in museum objects, find the link to continued application to life after you've left the museum. Extensions of learning beyond what happens on site.

Teach now to practice connoisseurship at the mall – aesthetic standards around quality, etc.

Preferable scenario to onsite orientation – use pre-visit planning and post-visit environment. Encourage visitors to get ready before visit online beforehand. Kids who come on school visits to the Indianapolis Museum of Art get memberships for families, they can come back and share their learning with their parents.

Pre-visit – choose a path based on visit duration or thematic interest. Wander through the museum behind the scenes online. Show how complicated it is to run museums, "not as simple as switching on the lights and admiring things". Sharing this is useful, particularly given current climate.

On-site: deviate from planned path, improvise. The visitor doesn't need to be tied to our taxonomies. Make room, permission for visitor to experience it that way.

Post-visit – join Facebook, etc. We want to be part of your lives, not just a visit.

Encourage participation by telling the truth, the whole truth and nothing but the truth. We've been good at promoting and marketing and cheering ourselves on but not necessarily good at telling the truth.

It's about shining a light on how far you've got to go, not just what you've got to show off.

IMA had layoffs, their dashboard showing employee count dropped. If a museum has more people in development than in education or interpretation, then is bereft.

One of the truths we need to get out to visitors… permanent collection isn't permanent. Refreshment of new works of art on view. Objects are not permanently on display, they're in storage, lent, borrowed. Rhythm [of display, I think]. Permanent collections are invitational as well.

Attendance figures – "we don't necessarily think that's true but that's the number we quote". Is it a clicker with guards, estimates?

Mapping visitors by postcode, what postcodes aren't represented? Did he just say 'statistical porn'??

Making institutions more a part of your life, talking about collections. Also showing deaccessioning. Policy on deaccessioning on web – 'a no brainer'. Also put up db of works planning to deaccession as well as ones have deaccession. He has the uncomfortable feeling that he shilling for deaccession but they're really just trying to be transparent about process. Next process is to link funds from deaccession to artworks acquired with funds from its sale.

Charity Navigator. Don't trust what you see on the web. Methodology is flawed. We should present those stats ourselves, don't wait for someone else to be arbiter of our fortunes.

Why wait for someone else to publish your financial info, do it yourselves when it's ready.

Steve.museum – more empathetic. Opera in Italy in 19thC was riotous but now is antiseptic – don't make that mistake in museums.

Transcriptions, search terms is the magic of ArtBabble. Search results will take you to that second in the video. [Awesome!]

Click, Brooklyn Museum. Crowd-curated exhibition. Brooklyn Museum API – on screen, [missed stuff]. Te Papa. [Woo, check the love!]

Don't bet the farm on commercial applications that may go away.

[The end! I'll update when slides go online and tidy and correct if I can get more accurate info. Questions to come when I get a moment.]

Oh noes, a FAIL! Notes from the unconference session on 'failure' at MW2009

These are my really rough notes from the unconference session at Museums and the Web, written up quickly in order to capture the essence of the discussion and open it up for comment.

Susan Chun, Dana Mitroff Silvers, Bruce Wyman and I began and were later joined by Seb Chan and Jennifer Trant.

I explained my motivation in suggesting the session – intelligent, constructive failure is important. Finding ways to create a space for that conversation isn't something we do well at the moment.

Susan started the conversation by pointing out that there were different definitions or types of failure. Defining 'failure' more precisely is useful.

Types of failures include: over budget, badly implemented, badly specified, future failures.

Dana pointed out that we needed to define success as well as defining failure. A more nuanced understanding of failure is important, especially when hoping to encourage more people to talk about failure. Discussion about choosing the right metrics for success – the right metrics may vary depending on whether you're a funder or a department or whoever.

Funding models can set you up for failure.

Bruce pointed out that it's not the failure that matters, it's what you do with the failure.

Some apparent failures may not really be failures.

Are you funding the process or the product?

Not having the mechanism for exposing the knowledge is a failure.

The definitions of failure and success need to include the net gain for an organisation or in new/improved processes as well as the product.

What kind of environment is needed so that people can publish judgements of their own success or failure?

Susan suggested the MCN project registry would be a good place for this information.

What if it was routine to talk about what failed or succeeded in each project? Funding should reward people who talk about failures. Discussion about space for reflection on 'lessons learned' in project summation.

Agency is important – you talk about the failures of your own projects, other people don't dob you in.

Dana – talking about failures in a project should be a normal part of MW papers.

Label it 'lessons learned', not 'failure'.

Susan – [Remove roadblocks about what happens if funders hear you think your project failed in some way -] Talk to funders about requiring an examination or reflection of each project for failure in the same way the issue of open source development was tackled. Pro-active approach!

Me: when you're putting in for funding, you should have to show that you've talked to people with similar projects about the lessons they learned.

Susan – put ILMS (Institute of Museum and Library Services) reports online. [A small but practical thing to do]. Change the culture of secrecy.

Funding can be a carrot and a stick. Without that, institutional change is hard.

Points of resistance (some summing up):
understanding how to define failure/success
culture of secrecy
fear of exposure to funders
lacking the jargon to describe failure (which would also help normalise the process of discussing it openly)

Jennifer – if there aren't any negative consequences, why can't you talk about it?

General discussion about the need for early, continual dialogue about projects. It's difficult to talk about failures if you're not already talking about the project. Paraphrasing Seb -talking about it already in an informal context, like a blog, may help here.

Iterative, transparent reporting is important. It also helps other people talk about failures.

Susan – other causes of failures are project that never happened. Whether they missed their time, didn't get funding, whatever. Consider those as failures too, and talk about them. Everyone benefits, whether that's the person with the great idea that never got to see it happen, or people who've built on it later.

Talk about nascent projects. Exposing them to comment early can help prevent failure. Like the old crack about voting, public discussion about projects should happen early and often!

Hoarding ideas is pointless.

We need a template for talking about failure. Prompts or questions for consideration.

It's not just overall project failures, it can include institutional, departmental or structural failures.

Dana suggested confessional sessions, perhaps at the next Museums and the Web conference. Jennifer and Seb took it up, suggesting YouTube captures with disguised voices and silhouettes to make it easier, and encouraging discussion of failures by type or theme.

Discussion about the role of commentators, respondents in sessions. The voice of the one that didn't work.

Find an acceptable form of critical questions so that people can help prevent other projects failing, make the most of the experience out there.

Putting my money where my mouth is, one final comment from Seb was about a possible failure of the unconference sessions in not getting people together again at the end to report back. This was received constructively, and might happen during the final plenary.

Clay Shirky at Smithsonian 2.0

Below are my notes from watching the video of Clay Shirky at the Smithsonian 2.0 event on YouTube. I figure they might be useful to someone, though I'm sure I missed interesting points, and I didn't take notes on bits that sounded like his talk in London a little while later.

[I've been thinking generally about the Smithsonian 2.0 event, and realised that it doesn't matter that from the outside, the outcomes weren't groundbreaking – a lot of what they were saying seemed self-evident, or least what is generally seen as The Right Thing to do in cultural heritage tech circles – the process was the important part.

It's not so much what they're saying, it's the fact they're having the conversation. Their institution made room, literal as well as metaphoric, for the conversation, and they (presumably) invited people from all over their organisations to participate in those conversations. It's the importance of the visibility of the project, the big name guests, the resources invested – that's the groundbreaking part.]

Anyway, onto the talk.   There were some good soundbits – for ten years we had 'new media capabilities but old media messages'. In the days of super-distribution, 'the critical moment for media isn't production, it's distribution'.

[This next paragraph (or 16'50" – 19' in the video) is transcribed a bit more closely as I wanted to quote it in an article]
'Look at what Flickr's done. They've reversed the usual pattern of interest groups. Usually it's 'let's get everybody who cares about High Dynamic Range photography in a room, and then we'll share what we know'. Gather, then share. On Flickr, the pattern is 'share, then gather'. The artifact itself has created the surface to which the people adhere. It's created the environment for the conversation. Every artifact is a latent community. Which is to say, every artifact, in addition to being interesting to the people who come to look at it, or read it or watch it or what have you, has additional potential value in that all the people who are looking at it might also be interested in talking to each other. You can imagine a hub and spoke system, where the artifact is at the hub… the group that assembled here didn't have to know in advance they cared about High Dynamic Range photography, all they had to know about was that they liked that picture. If you think of the artifact as a hub, and there are spokes leading into it, which are the people who care about it, you can draw the line now going in both directions, it's not just that the artifact goes outwards and people can view it, people can talk back. Everybody sort of gets that hub and spoke model.  What's really astonishing is the lateral lines, the lines you can draw among the spokes, because there are many more of those lines to be drawn than there are [of] the hub and spoke. So if every artifact is a latent community, much of social value comes from having these kinds of convening platforms available for people to start sharing value in communities of practice.'

The enormous cost of professionally managed artefacts… Library of Congress project on preserving digital artefacts… metadata in cataloguing system not about managing ideas, about managing artefacts. (Ontologies) force organisations to be mind readers and fortune tellers.

What could go wrong? People take digital assets, repurpose them. It's already happened.  [So it's ok.]  So if repurposing already happens, how do we get value out of it?

Fear of being expected to control everything with your name on it; society has internalised idea that you're not.  [So it's really ok.]  As well as the kinds of uses you don't have to expect, you get the kinds of uses you don't have to feel responsible for.

If taking tax dollars, should do something for the public. When implement new forms of sharing, it also changes the way things happen in the institution. It would be easier for a curator to find something from one of the Smithsonian museums because of the Commons.

Question – if it's good, will they always come? Ans: no. Qu: how do you deal with that? Ans: the effect of failure on an institution is likelihood times cost. Spend more time discussing whether something is a good idea than would have spent just trying it (yes!). It's easy digitally to fail fast, cheaply, easy to learn from failure.

If you want to have something spread to the public, try it a few different ways. Don't make one perfect system then assume it will pass on to the public, be propagated. Have a few different ways of trying things. On average, the stuff that interests people propagates; you can't treat it as a distributed media buy. Have an economic structure where you can afford prizes cos haven't put all eggs in one basket.

Question – following up on tagging on Flickr – reactions to when moustaches were being tagged – people felt it degraded the value of the content.  Ans: aggregate value of tag is high, create cross-cutting collection. But it's always possible to find the banal stuff. Objection is not that people are saying these things, it's that "we have to hear it now". Previously separated spheres of expert and public discourse…

Question – how do you measure value – two different ways of measuring it, how do you bring them together?  Ans: so many different kinds of value, no institution can create them all, but they can host them. So, how much is this costing us and is there any reason to stop it from happening?  (But was the qu about digitisation and other things with up-front costs?)

If you think value is only things that you buy and manage and control… being a platform increases value for and the loyalty of the people who go there.

Ada Lovelace Day at the Science Museum

I'm really excited that we've managed to get some new pages and updated text about Ada Lovelace on the Science Museum website, and particularly that it's in time for Ada Lovelace Day.  On a personal note, I'm thrilled because 'women in technology' has long been an issue close to my heart.  I think role models are important and I don't know if you can get better than the woman often described as "the world’s first computer programmer". 

It's also exciting because it shows that with the right infrastructure, and institutional support, museums can move quickly (ish) and be responsive to current events.  It couldn't have happened without the support of the curatorial and marketing departments.

The Computing gallery in the Science Museum has some great objects – Babbage's Analytical Engine and the Difference Engine built by the Science Museum according to Babbage's original specifications (and half ofBabbage's brain in a jar).  There are also performances by the Ada Lovelace drama character on Tuesday, March 24, so pop in if you're in London.

Speaking of Ada Lovelace Day, I'd better get my ALD09 blog post written tonight!  If you're not sure who to write about I've posted about possible candidates under the label AdaLovelaceDay09.

Wellcome Library blog – a quick review

I originally wrote this a while ago, and a whole bunch of new content has been added by what seems like a range of authors, so it's worth checking out.

The Wellcome Library has a quite lovely blog. I like their 'item of the month', the way they're addressing common questions 'where do things come from', the list of latest aquisitions (though it's about as human readable as I feared it might be), a 'call for testing' when they've got newly digitised records up… it's a good example of transparency and the provision of access in practice. It feels a little as if you had a friend who worked there who sent on little tidbits they came across during the work. 

The site says it has (the uber-annoying) Snap Shots but it didn't seem to actually be interfering with my browsing experience when I checked it out today.

There's a Flickr stream too (though they haven't yet nabbed a name, so it's at the not-so-snappy http://www.flickr.com/photos/26127598@N04/) and it hasn't been updated since what looks like a big batch upload in May 2008. Some of the images are lovely, check out the human cancer cells, or neurons in the brain or historically important – such as the first DNA fingerprint.

They've just added Charles Babbage, I wonder if they have anything on Ada Lovelace they could highlight for Ada Lovelace Day.

Competitions using APIs – any resources

I originally posted this on the Science Museum developers blog, filed under competition, mashups, requestforcomment.

The original impetus for creating this blog was to provide somewhere to talk about our plans, ask for feedback, and generally make the process of running a mashup competition using a set of object data created for an exhibition really transparent.

The project is close to signed-off, and I’ll go into more detail then, but in the meantime, here’s a post I sent to the MCG (museums computer group) email list:

Does anyone have good examples, bad examples, personal experience, whatever, on competition models, licensing, preservation, timelines, platforms, other public domain data sources, visualisation tools, etc? You can email me offlist if that’s easier, I can post a compiled list back here.

I was at JISC’s recent dev8D event and got some good ideas there, and I’m happy to share the research I’ve already done if anyone is interested.

Happy developers + happy museums = happy punters (my JISC dev8D talk)

This is a rough transcript of my lightning talk 'Happy developers, happy museums' at JISC's dev8D 'developer happiness' days last week. The slides are downloadable or embedded below. The reason I'm posting this is because I'd still love to hear comments, ideas, suggestions, particularly from developers outside the museum sector – there's a contact form on my website, or leave a comment here.

"In this talk I want to show you where museums are in terms of data and hear from you on how we can be more useful.

If you're interested in updates I use my blog to [crap on a bit, ahem] talk about development at work, and also to call for comment on various ideas and prototypes. I'm interested in making the architecture and development process transparent, in being responsive to not only traditional museum visitors as end users, but also to developers. If you think of APIs as a UI for developers, we want ours to be both usable and useful.

I really like museums, I've worked in three museums (or families of museums) now over ten years. I think they can do really good things. Museums should be about delight, serendipity and answers that provoke more questions.

A recent book, 'How does one become a scientist? : survey on the birth of a Vocation' states that '60% of scientists over 30 and 40% of scientists under 30 note claim, without prompting, that the Palais de la Découverte [a science museum in Paris] triggered their vocation'.

Museums can really have an impact on how people think about the world, how they think about the possibilities of their lives. I think museums also have a big responsibility – we should be curating collections for current and future audiences, but also trying to provide access to the collections that aren't on display. We should be committed to accessibility, transparency, curation, respecting and enabling expertise.

So today I'm here because we want to share our stuff – we are already – but we want to share better.

We do a lot of audience research and know a lot about some of our users, including our specialist users, but we don't know so much about how people might use our data, it's a relatively new thing for us. We're used to saying 'here are objects in a case, interpretation in label', we're not used to saying 'here's unmediated access, access through the back door'.

Some of the challenges for museums: technology isn't that much of a challenge for us on the whole, except that there are pockets of excellence, people doing amazing things on small budgets with limited resources, but there are also a lot of old-fashioned monolithic project designs with big overheads that take a long time to deliver. Lots of people mean well but don't know what's possible – I want to spread the news about lightweight, more manageable and responsive ways of developing things that make sense and deliver results.

We have a lot of data, but a lot of it's crap. Some of what we have is wrong. Some of it was written 100 years ago, so it doesn't match how we'd describe things now.

We face big institutional challenges. Some curators – (though it does depend on the museum) – fear loss of control, fear intellectual vandalism, that mistakes in user-generated content published on museum sites will cause people to lose trust in museums. We have fears of getting the IT wrong (because for a while we did). Funding and metrics are a big issue – we are paid by how many people come through our door or come to our websites. If we're doing a mashup, how do we measure the usage of that? Are we going to cost our organisations money if we can't measure visits and charge back to the government? [This is particularly an issue for free museums in the UK, an interesting by-product of funding structures.]

Copyright is a huge issue. We might not even own an object that appears in our collections, we might not own the rights to the image of our object, or to the reproductions of an image. We might not have asked for copyright clearance at the time when an object was donated, and the cost of tracing it might be too high, so we can't use that object online. Until we come up with a reliable model that reduces the risk to an institution of saying 'copyright unknown', we're stuck.

The following are some ways I can think of for dealing with these challenges…
Limited resources – we can't build an interface to meet every need for every user, but we can provide the content that they'd use. Some of the semantic web talks here have discussed a 'thin layer' of application over data, and that's kind of where we want to go as well.

Real examples to reduce institutional fear and to provide real examples of working agile projects. [I didn't mean strictly 'agile' methodology but generally projects that deliver early and often and can respond to the changing technical and social environment]

Finding ways for the sector to reward intelligent failure. Some museums will never ever admit to making a mistake. I've heard over the past few days that universities can be the same. Projects that are hyped up suddenly aren't mentioned, and presumably it's failed, but no-one [from the project] ever talks about why so we don't learn from those mistakes. 'Fail faster, succeed sooner'.
I'd like to hear suggestions from you on how we could deal with those challenges.

What are museums known for? Big buildings, full of stuff; experts; we make visitors come to us; we're known for being fun; or for being boring.

Museum websites traditionally appear to be about where we are, when we're open, what's on, is there a cafe on site. Which is useful, but we can do a lot more.

Traditionally we've done pretty exhibition microsites, which are nice – they provide an experience of the exhibition before or after your visit. They're quite marketing-led, they don't necessarily provide an equivalent experience and they don't really let you engage with the content beyond the fact that you're viewing it.

We're doing lots of collections online projects, some of these have ended up being silos – sometimes to the extent if we want to get data out of them, we have to screen-scrape our own data. These sites often aren't as pretty, they don't always have the same design and usability budgets (if any).

I think we should stick to what we're really good at – understanding the data (collections), understanding how to mediate it, how to interpret it, how to select things that are appropriate for publication, and maybe open it up to other people to do the shiny pretty things. [Sounds almost like I'm advocating doing myself out of a job!]

So we have lots of objects, images, lots of metadata; our collections databases also include people, events, dates, places, businesses and organisations, lots of qualified information around things like dates, they're not necessarily simple fields but that means they can convey a lot more meaning. I've included that because people don't always realise we have information beyond objects and object metadata. This slide [11 below] is an example of one of the challenges – this box of objects might not be catalogued as individual instruments, it might just be catalogued as a 'box of stuff', which doesn't help you find the interesting objects in the box. Lots of good stuff is hidden in this way.

We're slowly getting there. We're opening up access. We're using APIs internally to share data between gallery interactives and the web, we're releasing them as data points, we're using them to provide direct access to collections. At the moment it still tends to be quite mediated access, so you're getting a lot of interpretation and a fewer number of objects because of the resources required to create really nice records and the information around them.

'Read access' is relatively easy, 'write access' is harder because that's when we hit those institutional issues around authority, authorship. Some curators are vaguely horrified that they might have to listen to what the public have to say and actually take some of it back into their collections databases. But they also have to understand that they can't know everything about their collections, and there are some specialist users who will know everything there is to know about a particular widget on a particular kind of train. We'd like to capture that knowledge. [London Transport Museum have had a good go at that.]

Some random URLs of cool stuff happening in museums [http://dashboard.imamuseum.org/, http://www.powerhousemuseum.com/collection/database/menu.php, http://www.brooklynmuseum.org/opencollection/collections/, http://objectwiki.sciencemuseum.org.uk/] – it's still very much in small pockets, it's still difficult for museum staff to convince people to take what seems like a leap of faith and try these non-traditional things out.

We're taking our content to where people hang out. We're exploring things like Flickr Commons, asking people to tag and comment. Some museums have been updating collections records with information added by the public as a result. People are geo-tagging photos for us, which means you can do 'then and now' mashups without a big metadata enhancement budget.

I'd like to see an end to silos. We are kinda getting there but there's not a serious commitment to the idea that we need to let things go, that we need to make sure that collections online shareable, that they're interoperable, that they can mesh with other things.

Particularly for an education audience, we want to help researchers help themselves, to help developers help others. What else do we have that people might find useful?

What we can do depends on who you are. I could hope that things like enquiry-based learning, mashups, linked data, semantic web technologies, cross-collections searches, faceted browsing to make complex searches easy would be useful, that the concept of museums as a place where information lives – a happy home for metadata mapped around objects and authority records – are useful for people here but I wouldn't want to put words into your mouths.

There's a lot we can do with the technology, but if we're investing resources we need to make sure that they're useful. I can try things in my own time because it's fun, but if we're going to spend limited resources on interfaces for developers then we need to that it's actually going to help some group of people out there.

The philosophy that I'm working with is 'we've got really cool things, but we can have even cooler things if we can share what we have with everyone else'. "The coolest thing to do with your data will be thought of by someone else". [This quote turns out to be on the event t-shirts, via CRIG!] So that said… any ideas, comments, suggestions?"

And that, thankfully, is where I stopped blathering on. I'll summarise the discussion and post back when I've checked that people are ok with me blogging their comments.

[If the slide show below has a brown face on a black background, it's the right one – slideshare's embed seems to have had a hiccup. If it's not that, try viewing it online directly.]

[My slide images include the Easter Egg museum in Kolomyya, Ukraine and 'Laughter in Odd Places' event at the Museum of London.]

This is a quick dump of some of the text from an interview I did at the event, cos I managed to cover some stuff I didn't quite articulate in my talk:

[On challenges for museums:] We need to change institutional priorities to acknowledge the size of the online audience and the different levels of engagement that are possible with the online experience. Having talked to people here, museums also need to do a bit of a sell job in letting people know that we've changed and we're not just great big imposing buildings full of stuff.

[What are the most exciting developments in the museum sector, online?] For digital collections, going outside the walls of the museum using geo-location to place objects in their original context is amazing. It means you can overlay the streets of the city with past events and lives. Outsourcing curation and negotiating new models of expertise is exciting. Overcoming the fear of the digital surrogate as a competitor for museum visits and understanding that everything we do builds audiences, whether digital or physical.