Designing for participatory projects: emergent best practice, getting discussion started

I was invited over to New Zealand (from Australia) recently to talk at Te Papa in Wellington and the Auckland Museum.  After the talks I was asked if I could share some of my notes on design for participatory projects and for planning for the impact of participatory projects on museums.  Each museum has a copy of my slides, but I thought I'd share the final points here rather than by email, and take the opportunity to share some possible workshop activities to help museums plan audience participation around its core goals.

Both talks started by problematising the definition of a 'museum website' – it doesn't work to think of your 'museum website' as purely stuff that lives under your domain name when it's now it's also the social media accounts under your brand, your games and mobile apps, and maybe also your objects and content on Google Art Project or even your content in a student’s Tumblr.  The talks were written to respond to the particular context of each museum so they varied from there, but each ended up with these points.  The sharp-eyed among you might notice that they're a continuation of ideas I first shared in my Europeana Tech keynote: Open for engagement: GLAM audiences and digital participation.  The second set are particularly aimed at helping museums think about how to market participatory projects and sustain them over the longer term by making them more visible in the museum as a whole.

Best practice in participatory project design

  • Have an answer to 'Why would someone spend precious time on your project?'
  • Be inspired by things people love
  • Design for the audience you want
  • Make it a joy to participate
  • Don't add unnecessary friction, barriers (e.g. don't add sign-up forms if you don’t really need them, or try using lazy registration if you really must make users create accounts)
  • Show how much you value contributions (don't just tell people you value their work)
  • Validate procrastination – offer the opportunity to make a difference by providing meaningful work
  • Provide an easy start and scaffolded tasks (see e.g. Nina Simon's Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences)
  • Let audiences help manage problems – let them know which behaviours are acceptable and empower them to keep the place tidy
  • Test with users; iterate; polish

Best practice within your museum

  • Fish where the fish are – find the spaces where people are already engaging with similar content and see how you can slot in, don't expect people to find their way to you unless you have something they can’t find anywhere else
  • Allow for community management resources – you’ll need some outreach to existing online and offline communities to encourage participation, some moderation and just a general sense that the site hasn’t been abandoned. If you can’t provide this for the life of the project, you might need to question why you’re doing it.
  • Decide where it's ok to lose control. Try letting go… you may find audiences you didn't expect, or people may make use of your content in ways you never imagined. Watch and learn and tweak in response – this is a good reason to design in iterations, and to go into public or invited-beta earlier rather than later. 
  • Realistically assess fears, decide acceptable levels of risk. Usually fears can be turned into design requirements, they’re rarely show-stoppers.
  • Have a clear objective, ideally tied to your museum’s mission. Make sure the point of the project is also clear to your audience.
  • Put the audience needs first. You’re asking people to give up their time and life experience, so make sure the experience respects this. Think carefully before sacrificing engagement to gain efficiency.
  • Know how to measure success
  • Plan to make the online activity visible in the organisation and in the museum. Displaying online content in the museum is a great way to show how much you value it, as well as marketing the project to potential contributors.  Working out how you can share the results with the rest of the organization helps everyone understand how much potential there is, and helps make online visitors ‘real’.
  • Have an exit strategy – staff leave, services fold or change their T&Cs

I'd love to know what you think – what have I missed?  [Update: for some useful background on the organisational challenges many museums face when engaging with technology, check out Collections Access and the use of Digital Technology (pdf).]

More on designing museum projects for audience participation

I prepared this activity for one of the museums, but on the day the discussion after my talk went on so long that we didn't need to use a formal structure to get people talking. In the spirit of openness, I thought I'd share it. If you try it in your organisation, let me know how it goes!

The structure – exploratory idea generation followed by convergence and verification – was loosely based on the 'creativity workshops' developed by City University's Centre for Creativity (e.g. the RESCUE creativity workshops discussed in Use and Influence of Creative Ideas and Requirements for a Work-Integrated Learning System).  It's designed to be a hackday-like creative activity for non-programmers.

In small groups…

  • Pick two strategic priorities or organisational goals…
  • In 5 minutes: generate as many ideas as possible
  • In 2 minutes: pick one idea to develop further

Ideas can include in-gallery and in-person activity; they must include at least two departments and some digital component.

Developing your idea…
Ideas can include in-gallery and in-person activity; they must include at least two departments

  • You have x minutes to develop your idea
  • You have 2 minutes each to report back. Include: which previous museum projects provide relevant lessons? How will you market it? How will it change the lives of its target audience? How will it change the museum?
  • How will you alleviate potential risks?  How will you maximise potential benefits?
  • You have x minutes for general discussion. How can you build on the ideas you've heard?

For bonus points…

These discussion points were written for another museum, but they might be useful for other organisations thinking about audience participation and online collections:

What are the museum’s goals in engaging audiences with collections online?

  • What does success look like?
  • How will it change the museum?
  • Which past projects provide useful lessons?

How can the whole organisation be involved in supporting online conversations?

  • What are the barriers?
  • What small, sustainable steps can be taken?
  • Where are online contributions visible in the museum?

What are the right questions about museum websites?

It should be fairly simple to answer the question, 'what's the point of a museum website?' because the answer should surely be some variant on 'to further the mission and goals of the museum'.

But what is it about being online, about being on or of the web that problematises that answer?

Is it that there are so many other sites providing similar content, activities and access to knowledge? Is it that the niche role many museums play in their local communities doesn't translate into online space? Is it that other sites got in earlier and now host better conversations about museum collections?

Or is the answer not really problematic – there have always been other conversations about collections and ways of accessing knowledge, and the question is really about where museums and their various activities fit in the digital landscape?

I don't know, but it's Friday night and I should be on my way out, so I'm going to turn the question over to smarter minds… What are the right questions and why is it difficult for a museum to translate its mission directly to its website?

Update, the next day… This quote from an article, Lost professors: we won’t need academics in 60 years, addresses one of my theories about why translating a museum's mission into the online context is problematic:

…there are probably several hundred academics in Australia who lecture on, say, regression analysis, and very few of us could claim to be in the top 1% – actually only 1% of us.

The web allows 100% of the students to access the best 1%. Where is the market for duplication of mediocre course material by research academics?

I'm not saying any museum content is mediocre, of course, but the point about the challenges of the sudden visibility of duplicated content remains. If the museum up the road or in the next town has produced learning activities or expert commentary about the same regional/national history events or objects, does it further your mission to post similar content? What content or activities can you host that is unique to your museum, either because of your particular niche collections or context or because no-one else has done it yet?

Also, for further context, Report from 'What's the point of a museum website' at MCN2011 and Brochureware, aggregators and the messy middle: what's the point of a museum website? (which is really about 'what forms do museum websites take'), and earlier posts on What would a digital museum be like if there was never a physical museum? and the related Thoughts towards the future of museums for #kulturwebb, What's the point of museum collections online? (Angelina's succinct response: digital content recognises audience experiences, providing opportunities for personal stories to form significant part of the process of interpretation) and finally, thoughts about The rise of the non-museum – museums are possibly the least agile body in the cultural content market right now.

Quick and dirty Digital Humanities Australasia notes: day 2

What better way to fill in stopover time in Abu Dhabi than continuing to post my notes from DHA2012? [Though I finished off the post and re-posted once I was back home.] These are my very rough notes from day 2 of the inaugural Australasian Association for Digital Humanities conference (see also Quick and dirty Digital Humanities Australasia notes: day 1 and Slow and still dirty Digital Humanities Australasia notes: day 3). In the interests of speed I'll share my notes and worry about my own interpretations later.

Keynote panel, 'Big Digital Humanities?'

Day 2 was introduced by Craig Bellamy, and began with a keynote panel with Peter Robinson, Harold Short and John Unsworth, chaired by Hugh Craig. [See also Snurb's liveblogs for Robinson, Short and Unsworth.] Robinson asked 'what constitutes success for the digital humanities?' and further, what does the visible successes of digital humanities mask? He said it's harder for scholars to do high quality research with digital methods now than it was 20 years ago. But the answer isn't more digital humanists, it's having the ingredients to allow anyone to build bridges… He called for a new generation of tools and methods to support the scholarship that people want to do: 'It should be as easy to make a digital edition (of a document/book) as it is to make a Facebook page', it shouldn't require collaboration with a digital humanist. To allow data made by one person to be made available to others, all digital scholarship should be made available under a Creative Commons licence (publishers can't publish it now if it's under a non-commercial licence), and digital humanities data should be structured and enriched with metadata and made available for re-use with other tools. The model for sustainability depends on anyone and everyone being able to access data.

Harold Short talked about big (or at least unescapable) data and the 'Svensson challenge' – rather than trying to work out how to take advantage of infrastructure created by and for the sciences, use your imagination to figure out what's needed for the arts and humanities. He called for a focus on infrastructure and content rather than 'data'.

John Unsworth reminded us that digital humanities is a certain kind of work in the humanities that uses computational methods as its research methods. It's not just using digital materials, though it does require large collections of data – it also requires a sense of how how the tools work.

What is the digital humanities?

Very different versions of 'digital humanities' emerged through the panel and subsequent discussion, leaving me wondering how they related to the different evolutionary paths of digital history and digital literature studies mentioned the day before. Meanwhile, on the back channel (from the tweets that are to hand), I wondered if a two-tier model of digital humanities was emerging – one that uses traditional methods with digital content (DH lite?); another that disrupts traditional methods and values. Though thinking about it now, the 'tsunami' of data mentioned is disruptive in its own right, regardless of the intentional choices one makes about research practices (which might have been what Alan Liu meant when he asked about 'seamless' and 'seamful' views of the world)…. On twitter, other people (@mikejonesmelb, @bestqualitycrab, @1n9r1d) wondered if the panel's interpretation of 'big' data was gendered, generational, sectoral, or any other combination of factors (including as the messiness and variability of historical data compared to literature) and whether it could have been about 'disciplinary breadth and inclusiveness' rather than scale.

Data morning session

The first speaker was Toby Burrows on 'Using Linked Data to Build Large‐Scale e‐Research Environments for the Humanities'. [Update: he's shared his slides and paper online and see also Snurb's liveblog.] Continuing some of the themes from the morning keynote panel, he said that the humanities has already been washed away in the digital deluge, the proliferation of digital stuff is beyond the capacity of individual researchers. It's difficult to answer complex humanities questions only using search with this 'industrialised' humanities data, but large-scale digital libraries and collections offer very little support for functions other than search. There's very little connection between data that researchers are amassing and what institutions are amassing.

He's also been looking at historians/humanists research practices [and selfishly I was glad to see many parallels with my own early findings]. The tools may be digital rather than paper and scissors, but historians are still annotating and excerpting as they always have. The 'sharing' part of their work has changed the most – it's easier to share, and they can share at an earlier stage if they choose to do that, but not a lot has changed at the personal level.

Burrows said applying applying linked data approach to manuscript research would go a long way to addressing the complexity of the field. For example, using global URIs for manuscripts and parts; separating names and concepts from descriptive information; and using linked data functions to relate scholarly activities (annotations, excerpts, representations etc) to manuscript descriptions, objects and publications. Linked data can provide a layer of entities that sits between research activities and descriptions/collections/publications, which avoids conflating the entities and the source material. Multiple naming schemes are necessary for describing entities and relationships – there's no single authoritative vocabulary. It's a permanent work in progress, with no definitive or final structure. Entities need to include individuals as well as categories, with a network graph showing relatedness and the evidence for that relatedness as the basic structure.

He suggested a focus on organising knowledge, not collections, whether objects or texts. Collaborative activities should be based around this knowledge, using tools that work with linked data entities. This raised the issue of contested ground and the application of labels and meaning to data: your 'discovery' is my 'invasion'. This makes citizen humanities problematic – who gets to describe, assign, link, and what does that mean for scholarly authority?

My notes aren't clear but I think Burrows said these ideas were based on analysis of medieval manuscript research, which Jane Hunter had also worked on, and they were looking towards the architecture for HuNI. It was encouraging to see an approach to linked data so grounded in the complexity of historians research practices and data, and is yet another reason I'm looking forward to following HuNI's progress – I think it will have valuable lessons for linked data projects in the rest of the world. [These slides from the Linked Open Data workshop in Melbourne a few weeks later show the academic workflow HuNI plans to support and some of the issues they'll have to tackle.]

The second speaker was the University of Sydney's Stephen Hayes on 'how linked is linked enough?'. [See also Snurb's liveblog.] He's looking at projects through a linked data lens, trying to assess how much further projects need to go to comfortably claim to be linked data. He talked about the issues projects encountered trying to get to be 5 star Linked Data.

He looked at projects like the Dictionary of Sydney, which expresses data as RDF as well in a public-facing HTML interface and comes close to winning 5 stars. It is a demonstration of the fact that once data is expressed in one form, it can be easily expressed in another form – stable entities can be recombined to form new structures. The project is powered by Heurist, a tool for managing a wide range of research data. The History of Balinese Painting could not find other institutions that exposed Balinese collection data in programmable form so they could link to them (presumably a common problem for early adopters but at least it helps solve the 'chicken or the egg' problem that dogs linked data in cultural heritage and the humanities). The sites URLs don't return useful metadata but they do try to refer to image URLs so it's 'sorta persistent'. He gave it a rating of 3.5 stars. Other projects mentioned (also built on Heurist?) were the Charles Harpur Critical Archive, rated at 3.5 stars and Virtual Zagora, rated at 3 stars.

The paper was an interesting discussion of the team work required to get the full 5 stars of linked data, and the trade-offs in developing functions for structured data (e.g. implementing schema.org's painting markup versus focussing on the quality of the human-facing pages); reassuring curators about how much data would be released and what would be kept back; developing ontologies throughout a project or in advance and the overhead in mapping other projects concepts to their own version of Dublin Core.

The final paper in the session was 'As Curious An Entity: Building Digital Resources from Context, Records and Data' by Michael Jones and Antonina Lewis (abstract). [See also Snurb's liveblog.] They said that improving the visibility of relationships between entities enriches archives, as does improving relationships between people. The title quote in full is 'as curious an entity as bullshit writ on silk' – if the parameters, variables and sources of data are removed from material, then it's just bullshit written on silk. Visualisations remove sources, complexity and 'relative context', and would be richer if they could express changes in data over time and space. They asked how one would know that information presented in a visualisation is accurate if it doesn't cite sources? You must seek and reference original material to support context layers.

They presented an overview of the Saulwick Archive project (Saulwick ran polls for the Fairfax newspapers for years) and the Australian Women's Register, discussed common issues faced in digital humanities, and the role of linked data and human relationships in building digital resources. They discussed the value of maintaining relationships between archives and donors after the transfer of material, and the need to establish data management plans to make provision for raw data and authoritative versions of related contextual material, and to retain data to make sense of the archives in the future. The Australian Women's Register includes content written for the site and links out to the archival repositories and libraries where the records are held. In a lovely phrase, they described records as the 'evidential heart' for the context and data layers. They also noted that the keynote overlooked non-academic re-use of digital resources, but it's another argument for making data available where possible.

Digital histories session

The first paper was 'Community Connections: The Renaissance of Local History' by Lisa Murray. Murray discussed the 'three Cs' needed for local history: connectivity, community, collaboration.

Is the process of geo-referencing forcing historians to be more specific about when or where things happened? Are people going from the thematic to the particular? Is it exciting for local historians to see how things fit into state or national narratives? Digital history has enormous potential for local and family history and to represent complicated relationships within a community and how they've changed over time. Digital history doesn't have to be article-centric – it enables new forms of presentation. Historians have to acknowledge that Wikipedia is aligned to historians' processes. Local history is strongly represented on Wikipedia. The Dictionary of Sydney provides a universal framework for accessing Sydney's history.

The democratisation of historical production is exciting but raises it challenges for public understandings of how history undertaken and represented. Are some histories privileged? Making History (a project by Museum Victoria and Monash University) encourages the use of online resources but does that privilege digitised sources, and will others be neglected? Are easily accessible sources privileged, and does that change what history is written? What about community collections or vast state archives that aren't digitised?

History research methodologies are changing – Google etc is shaping how research is undertaken; the ubiquity of keyword searching reinforces the primacy of names. She noted the impact of family historians on how archives prioritise work. It's not just about finding sources – to produce good history you need to analyse the sources. Professional historians are no longer the privileged producers of knowledge. History can be parochial, inclusive, but it can also lack sense of historical perspective, context. Digital history production amplifies tensions between popular history and academic history [and presumably between amateur and academic historians?].

Apparently primary school students study more local history than university students do. Local and community history is produced by broad spectrum of community but relatively few academic historians are participating. There's a risk of favouring quirky facts over significance and context. Unless history is more widely taught, local history will be tarred with same brush as antiquarians. History is not only about narrative and context… Historians need to embrace the renaissance of local and community history.

In the questions there was some discussion of the implications of Sydney's city archives being moved to a more inconvenient physical location. The justification is that it's available through Ancestry but that removes it from all context [and I guess raises all the issues of serendipity etc in digital vs physical access to archives].

The next speaker was Tim Sherratt on 'Inside the bureaucracy of White Australia'. His slides are online and his abstract is on the Invisible Australians site. The Invisible Australians project is trying to answer the question of what the White Australia policy looked like to a non-white Australian.  He talked about how digital technology can help explore the practice of exclusion as legislation and administrative processes were gradually elaborated. Chinese Australians who left Australia and wanted to return had to prove both their identity and their right to land to convince officials they could return: 'every non-white resident was potentially a prohibited immigrant just waiting to be exposed'. He used topic modelling on file titles from archival series and was able to see which documents related to the White Australia policy. This is a change from working through hierarchical structures of archives to working directly through the content of archives. This provides a better picture of what hasn't survived, what's missing and would have many other exciting uses. [His post on Topic modelling in the archives explains it better than my summary would.]

The final paper was Paul Turnbull on 'Pancake history'. He noted that in e-research there's a difference between what you can use in teaching and what makes people nervous in the research domain. He finds it ironic that professional advancement for historians is tied to writing about doing history rather than doing history. He talked about the need to engage with disciplinary colleagues who don't engage with digital humanities, and issues around historians taking digital history seriously.

Sherratt's talk inspired discussion of funding small-scale as well as large-scale infrastructure, possibly through crowdfunding. Turnbull also suggested 'seeding ideas and sharing small apps is the way to go'.

[Note from when I originally posted this: I don't know when my flight is going to be called, so I'll hit publish now and keep working until I board – there's lots more to fit in for day 2! In the afternoon I went to the 'Digital History' session. I'll tidy up when I'm in the UK as I think blogger is doing weird LTR things because it may be expecting Arabic.]

See also Slow and still dirty Digital Humanities Australasia notes: day 3.

Quick and dirty Digital Humanities Australasia notes: day 1

As always, I should have done this sooner and tidied them up more, but better rough notes than nothing, so here goes… The Australasian Association for Digital Humanities held their inaugural conference in Canberra in March, 2012.  You can get an overall sense of the conference from the #DHA2012 tweets (I've put a CSV archive of #DHA2012 tweets from searchhash.com here, but note it's not on Australian time) and from the keynotes.

In his opening keynote on the movements between close and distant reading, Alan Liu observed that the crux of the 'reading' issue depends on the field, and further, that 'history is on a different evolutionary branch of digital humanities to literary studies'.  This is something I've been wondering about since finding myself back in digital humanities, and was possibly reflected in the variety of papers in the overall programme.  I was generally following sessions on digital history, geospatial themes and crowdsourcing, but there was so much in the programme that you could have followed a literary studies line and had a totally different conference experience.

In the next session I went to a panel on 'Connecting Australia's Cultural Datasets: A Vision for Collaboration' with various people from the new 'Humanities Networked Infrastructure' (HuNI) (more background) presenting.  It started with Deb Verhoeven on 'jailbreaking cultural data' and the tension identified by Brand: "information wants to be expensive because it's so valuable.  The right information in the right place just changes your life.  On the other hand, information wants to be free, because the cost of getting it out is lower and lower all the time. So you have these two things fighting against each other". 'Information wants to be social': she discussed the need to understand the value of research in terms of community engagement, not just as academically ranked output, and to return research to the communities they're investigating in meaningful ways.
 
Other statements that resonated were the need for organisational, semantic and technical interoperability in datasets to create collaborative environments. Collaboration requires data integration and exchange as well as dealing with different ideas about what 'data' is in different disciplines in the humanities. Collaboration in the cultural datasets community can follow unmet needs: discover data that's currently hidden, make connections between disparate data sources, publish and share connections.

Ross Harley talked about how interoperability facilitates serendipity and trying to find new ways for data to collide. In the questions, Ingrid Mason asked about parallels with the GLAM (galleries, libraries, archives and museums) community, but it was also pointed out that GLAMs are behind in publishing their data – not everything HuNI wants to use is available yet.  I pointed out (on the twitter back channel) that requests for GLAM information from intensive users (e.g. researchers) helps memory institutions make the case for publishing more data – it's still all a bit chicken-or-the-egg.

After lunch I went to the crowdsourcing session (not least cos I was presenting early results from my PhD in it).  The first presentation was on 'crowdsourcing semantic tags on 3D museum artefacts' which could have amazing applications for teaching material culture and criticism as well as source communities because it lets people annotate specific locations on a 3D model. Interestingly, during the questions someone reported people visiting campus classics museum who said they were enjoying seeing the objects in person but also wanted access to electronic versions – it's fascinating watching audience expectations change.

The next presentation was on 'Optimising crowdsourcing websites to increase volunteer participation' which was a case study of NYPL's What's on the menu by Donelle McKinley who was using MECLAB/Flint McGlaughlin's Conversion Sequence heuristic (clarity of value proposition, motivation, incentive, friction, anxiety) to assess how the project's design was optimised to motivate audience participation.  Donelle's analysis is really useful for people thinking about designing for crowdsourcing, but I'm not sure my notes do it justice, and I'm afraid I didn't get many notes for Pauline Cockrill's 'Using Web 2.0 to make new connections in community history' as I was on just afterwards.  One point I tweeted was about a quick win for crowdsourcing in using real-world communities as pointers to successful online collaborations, but I'm not sure now who said it.

One comment I noted during the discussion was "a real pain about Old Weather was that you'd get into working on a ship and it would just sail off on you" – interfaces that work for the organisation doesn't always work for the audience.  This session was generally useful for clarifying my thoughts on the tension between optimising for efficiency or engagement in cultural heritage crowdsourcing projects.

In the interests of getting this posted I'll stop here and call this 'day 1'. I'm not sure if any of the slides are available yet, but I'll update and link to any presentations or other write-ups I find. There's a live blog of many sessions at http://snurb.info/taxonomy/term/137.

[Update: I've posted about Day 2 at Quick and dirty Digital Humanities Australasia notes: day 2 and Slow and still dirty Digital Humanities Australasia notes: day 3.]

Museum technologists redux: it's not about us

Recently there's been a burst of re-energised conversations on Twitter, blogs and inevitably at MW2012 (Museums on the Web 2012) about museum technologists, about breaking out of the bubble, about digital strategies vs plain old strategies for museums.  This is a quick post (because I only ever post when I should be writing a different paper) to make sure my position is clear.

If you're reading this you probably know that these are important issues to discuss, and it's exciting thinking about the organisational change issues museums will rise to in order to stay relevant, but it's also important to step back and remind ourselves that ultimately, it's not about us.  It's not about our role as museum technologists, or museums as organisations.

Museum technologists should be advocates for the digital audience, and guide museums in creating integrated, meaningful experiences, but we should also make sure that other museum staff know we still share their values and respect their expertise, and dispel myths about being zealots of openness at the expense of other requirements or wanting to devalue the physical experience.

It's about valuing the digital experiences our audiences have in our galleries, online and on the devices they carry in their pockets.  It's about understanding that online visitors are real visitors too.  It's about helping people make the most of their physical experiences by extending and enhancing their understandings of our collections and the world that shaped them.  It's about showing the difference digital makes by showing the impact it can have for a museum seeking to fulfil its mission for audiences it can't see as well as those right under its nose.

I'm a museum technologist, but maybe in my excitement about its potential I haven't been clear enough: I'm not in love with technology, I'm in love with what it enables – better museums, and better museum experiences.

How things change: the Google Art Project (again)

The updated Google Art Project has been launched with loads more museums contributing over 30,000 artworks.  The interface still seems a bit sketchy to me (sometimes you can open links in a new tab, sometimes you can't; mystery meat navigation; the lovely zoom option isn't immediately discoverable; the thumbnails that appear at the bottom don't have a strong visual connection with the action that triggers their appearance; and the only way I could glean any artist/title information about the thumbnails was by looking at the URL), but it's nice to see options for exploring by collection (collecting institution, I assume), date or artist emphasised in the interface. 

Anyway, it's all about the content – easy access to high-quality zoomable images of some of the world's best artworks in an interface with lots of relevant information and links back to the holding institution is a win for everyone.  And if the attention (and traffic) makes museums a little jealous, well, it'll be fascinating to see how that translates into action.  After all, keeping up with the Joneses seems to be one way museums change…

Reading some online stories about the launch, I was struck by how far conversations about traditional and online galleries have come.  From one:

As users explore the galleries they can also add comments to each painting and share the whole collection with friends and family. Try doing that in the Tate Modern. Actually, don’t.

Although, of course, you can – it's traditionally known as 'having a conversation in a museum'. 
But in 2012, is visiting a website and sharing links online seen as a reasonable stand-in for the physical visit to a museum, leaving the in-person gallery visit for 'purists' and enthusiasts?  (This might make blockbuster exhibtions bearable.)  Or, as the consensus of the past decade has it, does it just whet the appetite and create demand for an experience with the original object, leading to more visits?

Sunrise to sunset on the day of digital humanities

[I've copied my post from the official Day of DH ('A Day of the Life of the Digital Humanities') 2012 site so it can be integrated with my other posts on digital humanities and general blogging.]

Gumtrees in carparks. Just one of the things I miss about Australia.
Gumtrees in carparks. Just one of the things I miss about Australia.

I feel like a bit of a cheat, as through an accident of timing my Day of Digital Humanities has been far, far more glamorous than my usual working day (which tends to involve sitting at a desk in Oxford or Milton Keynes analysing websites; reading books, blog posts and articles; or interviewing people for my PhD).

But today I happened to be in Australia so it was all a bit more exciting…  I left for Sydney’s Central station as the sun was rising, heading for the 8am bus to Canberra. On the bus I tidied my Digital Humanities Australasia 2012 (DHA2012) conference paper and slides for tomorrow’s presentation on historians and crowdsourcing, and wrote a blog post about the week just past (Geek for a week: residency at the Powerhouse Museum).

After checking into my room at the ANU (Australian National University), I scanned my email for anything vital, uploaded my draft blog post and hit publish, then tweeted the link as I headed over to the National Museum of Australia where I was taking part in a playtest for a new game called Sembl.

photo
Play-testing Sembl on iPads

After the playtest was over we walked back to the ANU campus for a DHA2012 drinks reception and a LODLAM (linked open data in libraries, archives and museums) mini-bar meetup. An early night for me so I’m sorted for the first day of DHA2012 tomorrow!

Defining Digital Humanities
I was asked to define ‘digital humanities’ when I signed up for this site, came as a bit of a surprise and I don’t think I did a terribly good job. So here’s another, very personal definition based on my work in digital history and digital heritage:

Digital humanities is thinking through making, as well as writing… for me, it’s currently about thinking critically about the impact of digitality on scholarly practice in addition to applying digital techniques to the concerns of the humanities.

Geek for a week: residency at the Powerhouse Museum

I've spent the last week as 'geek-in-residence' with the Digital, Social and Emerging Technologies team at the Powerhouse Museum. I wasn't sure what 'geek-in-residence' would mean in reality, but in this case it turned out to be a week of creativity, interesting constraints and rapid, iterative design.

When I arrived on Monday morning, I had no idea what I'd be working on, let alone how it would all work. By the end of the first day I knew how I'd be working, but not exactly what I'd focus on. I came in with fresh questions on Tuesday, and was sketching ideas by lunchtime. The next few days were spent getting stuck into wireframes to focus in on specific issues within that problem space; I turned initial ideas into wireframes and basic copy; and put that through two rounds of quick-and-dirty testing with members of the public and Powerhouse volunteers. By the time I left on Friday I was able to handover wireframes for a site called 'conversations about collections' which aims to record people's memories of items from the collection. (I ran out of time to document the technical aspects of how the site could be built in WordPress, but given the skills of the team I think they'll cope.)

The first day and a half were about finding the right-sized problem. In conversations with Paula (Manager of the Visual & Digitisation services team) and Luke (Web Manager), we discussed what each of us were interested in exploring, looking for the intersection between what was possible in the time and with the material to hand.

After those first conversations, I went back to Powerhouse's strategy document for inspiration. If in doubt, go back to the mission! I was looking for a tie-in with their goals – luckily their plan made it easy to see where things might fit. Their strategy talked about ideas and technology that have changed our world and stories of people who create and inspire them, about being open to 'rich engagement, to new conversations about the collections'.

I also considered what could be supported by the existing API, what kinds of activities worked well with their collections and what could be usefully built and tested as paper or on-screen prototypes.  Like many large collections, most of the objects lack the types of data that supports deeper engagement for non-experts (though the significance statements that exist are lovely).

Two threads emerged from the conversations: bringing social media conversations and activity back into the online collections interfaces to help provide an information scent for users of the site; and crowdsourcing games based around enhancing the collections data.
The first was an approach to the difficulties in surfacing the interesting objects in very large collections. Could you create a 'heat map' based on online activity about objects to help searchers and browsers spot objects that might be more interesting?

At one point Nico (Senior Producer) and I had a look at Google Analytics to see what social media sites were sending traffic to the collections and suss out how much data could be gleaned. Collection objects are already showing up on Pinterest, and I had wild thoughts about screen-scraping Pinterest (they have no API) to display related boards on the OPAC search results or object pages…

I also thought about building a crowdsourcing game that would use expert knowledge to data to make better games possible for the general public – this would be an interesting challenge, as open-ended activities are harder to score automatically so you need to design meaningful rewards and ensure an audience to help provide them. However, it was probably a bigger task than I had time for, especially with most of the team already busy on other tasks, though I've been interested in that kind of dual-phased project since my MSc project on crowdsourcing games for museums.

But in the end, I went back to two questions: what information is needed about the collections, what's the best way to get it?  We decided to focus on conversations, stories and clues about objects in the collections with a site aimed at collecting 'living memories' about objects by asking people what they remember about an object and how they'd explain it to a kid.  The name, 'Conversations about collections' came directly from the strategy doc and was just too neat a description to pass up, though 'memory bank' was another contender.
I ended up with five wireframes (clickable PDF at that link) to cover the main tasks of the site: to persuade people (particularly older people) that their memories are worth sharing, and to get the right object in front of the right person.  Explaining more about the designs would be a whole other blog post, but in the interests of getting this post out I'll save that for another day… I'm dashing out this post before I head out, but I'll update in response to questions (and generally things out when I have more time).

My week at the Powerhouse was a brilliant chance to think through the differences between history of science/social history objects and art objects, and between history and art museums, but that's for another post (perhaps when if I ever get around to posting my notes from the MCN session on a similar topic).

It also helped me reflect on my interests, which I would summarise as 'meaningful audience participation' – activities that are engaging and meaningful for the audience and also add value for the museum, activities that actually change the museum in some way (hopefully for the better!), whether that's through crowdsourcing, co-curation or other types of engagement.

Finally, I owe particular thanks to Paula Bray and Luke Dearnley for running with Seb Chan's original suggestion and for their time and contributions to shaping the project; to Nicolaas Earnshaw for wireframe work and Suse Cairns for going out testing on the gallery floor with me; and to Dan Collins, Estee Wah, Geoff Barker and everyone else in the office and on various tours for welcoming me into their space and their conversations.

 

Photo: behind the scenes at the (then) Powerhouse Museum, Sydney

'I see, I feel, hence I notice, I observe, and I think'

More and more open and/or linkable cultural heritage data is becoming available, which means the next big challenge for memory institutions is dealing with 'death by aggregation: creating meaningful, engaging experiences of individual topics or objects within masses of digital data.  With that in mind, I've been wondering about the application of Roland Barthes' concepts of studium and punctum to large online collections.  (I'm in the middle of research interviews for my PhD, and it's amazing what one will think about in order to put off transcribing hours of recordings, but bear with me…)

Studium, in Wikipedia's definition, is the 'cultural, linguistic, and political interpretation of a photograph'.  While Barthes was writing about photography, I suspect studium describes the average, expected audience response to well-described images or objects in most collections sites – a reaction that exists within the bounds of education, liking and politeness.  However, punctum – in Barthes' words, the 'element which rises from the scene, shoots out of it like an arrow, and pierces me' – describes the moment an accidentally poignant or meaningful detail in an image captures the viewer.  Punctum is often personal to the viewer, but when it occurs it brings with it 'a power of expansion': 'I see, I feel, hence I notice, I observe, and I think'.  You cannot design punctum, but can we design collections interfaces to create the serendipitous experiences that enable punctum?  Is it even possible with images of objects, or is it more likely to occur with photographic collections?

While thinking about this, I came across an excellent post on Understanding Compelling Collections by John Coburn (@j0hncoburn) in which he describes some pilots on 'compelling historic photography' by Tyne & Wear Archives & Museums. The experiment asked two questions: 'Which of our collections best lends themselves to impulse sharing online?' and 'Which of our collections are people most willing to talk about online?'.  It's well worth reading both for their methods and their results, which are firmly grounded in the audiences' experience of their images: a 'key finding from our trial with Flickr Commons was that the mass sharing of images often only became possible when a user defined or redefined the context of the photograph', 'there’s a very real appetite on Facebook for old photography that strongly connects to a person’s past'.

Coming back to Barthes, their quest for images that 'immediately resonated with our audience on an emotional level and without context' is almost an investigation of enabling punctum; their answer: 'anything that How To Be a Retronaut would share', is probably good enough for most of us for now.  To summarise, they're 'era-specific, event-specific, moment-specific' images that 'disrupt people’s model of time', that 'tap into magic and the sublime', and that 'stir your imagination, not demand prior knowledge or interest'.  They're small, tightly-curated, niche-interest sets of images with evocative titles.

That's not how we generally think about or present online collections.  But what if we did?

[Update, May 16, 2012.

This post, from Flickr members co-curating an exhibition with the National Maritime Museum, offers another view – is the public searching for punctum when they view photographic collections, and does the museum/archive way of thinking about collections iron out the quirks that might lead to punctum?

'It is frightening to imagine what treasures will never see the light of day from the collection at the Brass Foundry. I got the sense that the Curators and the National Maritime Museum in general see these images as closely guarded historical documents and as such offer insight location, historical events and people in the image. There seems to be a lack of artistic appreciation for the variety of unusual and standalone images in the collection, raising an important question concerning the value attributed to each photograph when interpreted by an audience with different aesthetic interests. … In my opinion it is the ‘unknown’ quality of photography that initially inspires engagement and subsequently this process encourages an exploration of our own identity and how we as individuals create meaning.'  Source: 'The Brass Foundary Visit 19/04/2012']

Report from 'What's the point of a museum website' at MCN2011

A really belated report from the 'What's the point of a museum website?' panel I was part of with Koven Smith (@5easypieces), Eric Johnson (@ericdmj), Nate Solas (@homebrewer) and Suse Cairns (@shineslike) at last November's Museum Computer Network (MCN2011) conference.  I've written up some of my own thoughts at Brochureware, aggregators and the messy middle: what's the point of a museum website? – this post is about the discussion during the panel itself.  There was a lot of audience participation (in the room and on twitter), which made tackling a summary of the discussion really daunting, so I've given up on trying to capture every thread of conversation and am just reporting from the notes I took at the time.

It's all bit of a blur now so it's hard to remember exactly how the conversations went, but from my notes at the time, it included: Clay Shirky on social objects as a platform for conversation; games and other online experiences as big draws for museum sites (trusted content is a boon for parents); the impact of social media making the conversations people have always had about exhibitions and objects visible to curators and others; and the charisma of the physical object. From the audience Robin White Owen mentioned the potential for mobile apps to create space, opportunity for absorption and intimate experiences with museum content, leading me to wonder if you can have a Stendhal moment online?

Is discoverability is the new authority for museum websites?  As Nate said, authority online lies in being active online, though we also need to differentiate between authority about objects and narratives, and cite our sources for statements about online collections.  (See also Rob Stein on the difference between being authoritarian and authoritative). But maybe that's challenging too – perhaps museums aren't good at saying there is no right answer because we like to be the one with the right answer. Someone mentioned 'communities of passion' gathered around specific objects, which is a lovely phrase and I'm sorry I can't remember who said it.  Someone else from the audience wisely said, it's 'not how do I drive people to my collection, but how do I drive my collection to them'.  Andrew Lewis talked about 'that inspiration moment' triggered in a museum that sends you hurrying back home to make art or craft something.

I talked about my dream of building a site that people would lose themselves in for hours, just as you can do on Wikipedia now after starting with one small query.  How can we build a collections online site where people can follow one interesting-looking object or story after another?  We can't do that without a critical mass of content, and I suspect this can only be created by bringing different museum collections together digitally (or as Koven called it, digital repatriation), which also gets around the random accidents of collecting history that mean related objects are isolated in museums and galleries around the world.  Also, we're only ever part of the audience's session online – we might be the start, or the end, but we're more likely to be somewhere in the middle. We should be good team players and use our expert knowledge to help people find the best information they can.

Looking back, a lot of the conversation appears to be about how to create the type of rich experience of being in the presence of an object – a moment in time as well as in space – from the currently flat experience of looking at an object in an online catalogue (particularly when the online environment has all the distractions of kitten videos and social media notifications).  Can storytelling or bite-sized bits of content about objects act as 'hooks' to enable reflection and learning online?  Hugh Wallace has used the phrase 'snackable content' for readily available content that fits into how people use technology, and I think (with my conversational, social history bias) that stories-as-anecdotes can be a great way of sharing information about collections while creating that self-contained moment in time.  (And yes, I am side-stepping Walter Benjamin's statement that 'that which withers in the age of mechanical reproduction is the aura of the work of art'. Not that he was in the room, but he does tend to haunt these conversations.)

As with many conversations about online visitors, the gap between what we know and what we should know is frustratingly large, and we still don't know how large the gap between what (particularly) collections online are and what they could be.  Someone said that we're (measuring, or talking about) what users currently do with what we give them, not what they really want to do.  Bruce Wyman tweeted, 'current visitors most frequently give *incremental* ideas. You need different folk to take those great leaps forward. That's us'. Rob Stein said he didn't care about measuring time online, but wanted to be able to measure epiphanies – an excellently provocative statement that generated lots of discussion, including comments that epiphany needs agency, discourse, and serendipity. Eric said we murder epiphany by providing too much information, but others pointed out that epiphanies are closely tied to learning, so maybe it's a matter of the right information at the right time for the right person and a good dose of luck.

So (IMO) it was a great panel session, but did we come up with an answer for 'what's the point of a museum website'?  Probably not, but it's clearly a discussion worth having, and I dare say there were a few personal epiphanies during the session.

I'm collecting other posts about the session and will update this as I find them (or let me know of them in the comments): Suse's Initial takeaways from MCN2011.  I also collated some of the tweets that used the session hashtag 'wpmw' in a document available (for now) via my dropbox.

Finally, thank you to everyone who attended or followed via twitter, and particular thanks to my fellow panelists for a great discussion.