Museum design patterns (from the GLAM API wiki)

I originally posted this on the Museums and the machine-processable web Museum design patterns page.

Inspired by the Yahoo! Design Pattern Library and expanding on situations particular to museum content (particularly exhibitions and catalogues), audiences and context (from stereotypes of museums as boring and dry to issues around authority and trust in cultural heritage)…

These design patterns might be useful for coming up with common data structures that could inform a shared schema for linking across collections, help provide a framework for sharing audience evaluation and comparing visitation figures, etc.

A bit of an experiment – let's see if it sticks.

If you're using design patterns already, do any that particularly need adapting come to mind?  Or can you share some behaviours you've noticed that are typical of museum audiences?

Suggestions for simple starting points also welcome!  I've put some very initial rough thoughts below – with any luck there are existing current typologies out there that could replace this.

Design patterns

Encouraging debate, comments

Participation rates on museum blogs and other commenting sites are often low, perhaps lower than the equivalent content might attract on a non-museum site.  How have the most successful sites encouraged participation and comment?

Search patterns

[share what you know!]

Typology of museum sites (as a context for more specific design patterns)

NB: many sites will contain a mixture of types, though often collections or exhibition sites are presented as 'microsites'.

Brochure-ware

Do these still exist?

Experiential exhibitions sites

From shiny interactive/multimedia brochureware to games tied to the gallery experience/content.

Exhibition catalogue sites

Presentations of exhibition content, usually replicating curatorial or physical organisation methods used in the physical gallery or a translation of the print catalogue into a website.

Online-only exhibition site

Is this just about the level of interpretation – narratives, thematic contexts etc wrapped around object records?

Collections catalogue sites

Online catalogue, generally with organisation structures that replicate the management structures or subjects of the museum.

References

Comments on the wiki page

Comments (8)

Nate Solas said

at 3:19 pm on Jan 22, 2010

I've been doing an informal survey of how institutions present their online collection, and how they handle decisions like "advanced search", stemming of keywords, and whether they use an implicit AND or OR between multiple keywords. Hopefully I can summarize some of that into a few design patterns? If nothing else maybe I'll post the table here and let others go at it!

Mia said

at 11:29 pm on Jan 26, 2010

Good idea! Let me know if you want us to test the descriptions out for you, or to pass around a survey or something.

Mia said

at 7:13 pm on Feb 1, 2010

Nate, have you seen this? http://searchpatterns.org/

Nate Solas said

at 7:26 pm on Feb 1, 2010

Just today. A day late to help my paper, alas! I've read a bunch of Morville's blog – he's pretty good at presenting the big ideas in an understandable way and that new book and site seem awesome. I'll have to see if I can get the Walker to pay for a copy for me… :)

Richard said

at 6:31 pm on Aug 18, 2010

Mia,
Do you have a sense of the granularity you are looking for? The pattern libraries I've been using seem to focus on smaller snippets of interface (e.g. how to do a button, or an ordered list, etc. or Morville's search patterns). Would it be useful to re-frame the question of cultural heritage patterns at the same level? e.g. the Image/Tombstone pattern, which maybe used across different types of sites (or site functions). The point of this is to provide other developers re-usable/re-mixable code/style patterns, no?

I have some thoughts on this from a more research/analysis focus, but I don't think that's what you're getting at here. I can post more if that's of interest.

Mia said

at 1:13 am on Aug 19, 2010

That's a good question – I don't actually mean the patterns are that broad, just that the application and desirability of a pattern will depend on the type of site, or the section of the site. For example, you could possibly build a pattern around providing the basic when/where/how much information – if successful, the visitor would be able to find that and be on their way to the actual museum within a few seconds. But if you'd spent a lot of time creating video content about an exhibition, you'd hope the visitor would stick around long enough and see enough to be convinced to take the next step, whether that's booking tickets or whatever.

Mia said

at 1:15 am on Aug 19, 2010

And yes, please do post more! I think, to my mind, even image/tombstone depends on context – how big should the image be, how many images, interpretative or qualified dates in the tombstone data, etc.

Mia said

at 5:36 pm on Aug 26, 2010

Must read later: http://welie.com/patterns/showPattern.php?patternID=museum

Cosmic Collections – do one thing and do it well

I originally posted this on the Science Museum developers blog, filed under: API,competition,cosmosandculture,mashups — mia @ 7:03 pm

The Cosmic Collections competition has been running for a few weeks now, and while we’ve been sucked into a vortex of other projects, I’ve been keeping an eye out for feedback from the public.

As a result, I’ve realised that there may be some mismatch between the way mashups tend to work, and the scope we’ve suggested for entries to our competition. The types of interfaces someone might produce with the API may lend themselves more to exploring one particular idea in depth than produce something suitable for the broadest range of our audiences.

So I’m proposing to change the scope for entries to the competition, to make it more realistic and a better experience for entrants: I’d like to ask you to build a section of a site, rather than a whole site. The scope for entrants would then be: “create something that does one thing, and does it well”. Our criteria – use of collections data, creativity, accessibility, user experience and ease of deployment and maintenance – are still important but we’ll consider them alongside the type of mashup you submit.

This might mean producing a mashup for one particular way of exploring the objects, or exploring a sub-set of the objects. It’d then be up to us to combine the winning mashups into a larger site that works for our audiences.

What do you think? If there aren’t any huge objections, I’ll go ahead and update the criteria. Of course, if you’ve been working on something and feel it’s unfair to change the criteria at this stage, let me know and we’ll work something out.

As a reminder, here are the basic details for the Cosmic Collections competition:

How to take part

1. Check out the data here

2. Get some help:

Read our tips for entrants, check out these mashup resources, and get some info about our audiences. Check out the documentation and connect with other people who want to enter the competiton. You can also join the Google group or use the hashtag #coscultcom in conversations on Twitter.

3. Get inspired

Visit the exhibition and check out these videos about the exhibition

4. Get creative and get mashing!

5. Send us a link to your entry.

Email us by midnight on November 28 (GMT) – you don’t need to pre-register.

(And the title? I’m a big fan of the Unix philosophy, “do one thing and do it well”.)

Join in our ‘cosmic collections’ mashup competition

I originally posted this on the Science Museum developers blog, filed under: competition,cosmosandculture,mashups — mia @ 2:20 pm

I won’t repeat the information already available on the Cosmic Collections launch event, and I’ll simply link to the page containing more information on judging criteria, prizes and timelines…  I just want to use this post to encourage you to sign up for the launch and head over to the competition wiki to find some team mates to turn your brilliant mashup idea into a working website.

Science Museum posts on collections online and more, 2009

I originally posted this set of posts on the Science Museum developers blog.

September 10, 2009: Working out collections online – your questions?

Filed under: collections,design,requestforcomment — mia @ 8:59 pm

I’ve been slowly putting together a list of research questions to try and tackle as I re-work our collections online (with our very own blogger, the transport curator David Rooney) and the ‘Online Stuff‘ section.  I’ll write up the process and my ideas as I go, but in the meantime – what’s your number one question about presenting museum collections online?  It could be ‘does x work better than y’, or ‘do people really want z’, or anything that’s been hanging around at the back of your brain. Leave a comment below or tweet @mia_out.

And speaking of collections online, check out the V&A’s Collections Search, just out in beta today.  There’s so much to explore and the interface is a delight.  Congratulations to all involved!

Comments (3)

September 3, 2009: Save the date – Cosmos and Culture launch event

Filed under: competition,cosmosandculture,mashups — mia @ 6:02 pm

A very quick post to let you know that we’ve set a date for the launch of the Cosmos and Culture website competition I’ve mentioned earlier.

The launch event will be held at the Science Museum on Saturday, October 24, 2009.  We’re planning a curator’s talk about the Cosmos and Culture exhibition, and we’re looking at ways to help people meet potential team mates – some kind of ‘hack matching’ thing.  We’ve made it a Saturday so that most people should be able to come, and it’ll be open to anyone.  More details to follow as we work them out!

At this stage, the competition submission date will be November 28, 2009, and we’re aiming to have the winning website(s) live to the public by mid-December.

If you’ve got any questions, leave a comment on this post, or tweet with the hash tag #coscultcom.

April 24, 2009: Some on-going work on museum APIs

Filed under: API,design,requestforcomment — mia @ 10:20 pm

Just a quick note to say we haven’t abandoned this blog, but at the moment I’ve been concentrating on working out issues around schemas/formats, content, and functions for re-usable and interoperable cultural heritage data on a wiki.

There’s a list of things you can do if you work in a museum or are a developer interested in using museum data – jump in!

'Shownar: reflecting online buzz around BBC programmes' [read: museum objects]

Call me mildly obsessive (sad, even), but I got really excited when I read this and mentally replaced 'BBC programme' with 'museum object'. From the BBC Internet Blog:

Today sees the launch of Shownar; a new prototype from BBC Vision which aims
to track online buzz around BBC TV and radio programmes and reflect it back in
useful and interesting ways, aiding programme discovery and providing onward
journeys to discussion about those programmes on the wider web.

Shownar aims to track the wealth of activity that takes place around BBC progammes online and work out which are currently gaining the most attention.

So, how does it work? In the first instance, we decided to focus on tracking in-bound links to programme-related pages on bbc.co.uk, so we could be confident that the discussions were actually about a BBC programme … We took a look at a range of possible suppliers, and for this initial prototype chose data provided by Yahoo! Search BOSS, Nielson Online's BlogPulse (which indexes over 100 million blogs), and Twingly (which searches microblogging services like Twitter, Jaiku and Identi.ca for links, even when they are shortened using URL shortening services such as TinyURL and bit.ly). We are also ingesting data from LiveStats, the BBC's own real-time indicator of traffic. Once ingested, this data is processed according to a specially created algorithm to calculate the 'buzz measure' for every BBC programme – more detail on the algorithm can be found on Shownar's Technical information page.

The post discusses some of the interfaces and benefits – I think the possibilities are pretty endless, and will be exploring how it might enhance the discoverability of and harness conversations about the Science Museum's online collections over the year.

Hat tip: @giv_p

'The 50 Most Important Women in Science'

More inspiration for Ada Lovelace Day 2009 from Discover magazine's 2002 list of The 50 Most Important Women in Science. Not everyone listed is directly involved with technology, but it's worth checking them out anyway, because as the article points out, '[i]f just one of these women had gotten fed up and quit—as many do—the history of science would have been impoverished':

Three percent of tenured professors of physics in this country are women. Nonetheless, a woman physicist stopped light in her lab at Harvard. Another woman runs the linear accelerator at Stanford. A woman discovered the first evidence for dark matter. A woman found the top quark. The list doesn't stop there, but the point is clear.

Three years ago, Discover started a project to look into the question of how women fare in science. We knew there were large numbers of female researchers doing remarkable work, and we asked associate editor Kathy A. Svitil to talk to them. The result of her investigation is a selection of 50 of the most extraordinary women across all the sciences. Their achievements are detailed in the pages that follow.

To read their stories is to understand how important it is that the barriers facing women in science be broken down as quickly and entirely as possible. If just one of these women had gotten fed up and quit—as many do—the history of science would have been impoverished. Even the women who have stuck with it, even those who have succeeded spectacularly, still report that being a woman in this intensely male world is, at best, challenging and, at worst, downright disheartening.

It will take goodwill and hard work to make science a good choice for a woman, but it is an effort at which we cannot afford to fail. The next Einstein or the next Pasteur may be alive right now—and she might be thinking it's not worth the hassle.

An easy candidate for Ada Lovelace Day – Barbara Liskov, winner of the 2008 Turing Award

How cool is she? ACM Turing Award Goes to Creator of Influential Innovations in Computer Software Design

NEW YORK, March 10, 2009 – ACM, the Association for Computing Machinery, has named Barbara Liskov of the Massachusetts Institute of Technology (MIT) the winner of the 2008 ACM A.M. Turing Award.  The award cites Liskov for her foundational innovations to designing and building the pervasive computer system designs that power daily life.  Her achievements in programming language design have made software more reliable and easier to maintain.  They are now the basis of every important programming language since 1975, including Ada, C++, Java, and C#.  The Turing Award, widely considered the "Nobel Prize in Computing," is named for the British mathematician Alan M. Turing.  The award carries a $250,000 prize, with financial support provided by Intel Corporation and Google Inc.

The first woman to be awarded a Ph.D. from a Computer Science department (in 1968 from Stanford University), Liskov revolutionized the programming field with groundbreaking research that underpins virtually every modern computer application for both consumers and businesses. Her contributions have led to fundamental changes in building the computer software programs that form the infrastructure of our information-based society. Her legacy has made software systems more accessible, reliable, and secure 24/7.

Competitions using APIs – any resources

I originally posted this on the Science Museum developers blog, filed under competition, mashups, requestforcomment.

The original impetus for creating this blog was to provide somewhere to talk about our plans, ask for feedback, and generally make the process of running a mashup competition using a set of object data created for an exhibition really transparent.

The project is close to signed-off, and I’ll go into more detail then, but in the meantime, here’s a post I sent to the MCG (museums computer group) email list:

Does anyone have good examples, bad examples, personal experience, whatever, on competition models, licensing, preservation, timelines, platforms, other public domain data sources, visualisation tools, etc? You can email me offlist if that’s easier, I can post a compiled list back here.

I was at JISC’s recent dev8D event and got some good ideas there, and I’m happy to share the research I’ve already done if anyone is interested.

Happy developers + happy museums = happy punters (my JISC dev8D talk)

This is a rough transcript of my lightning talk 'Happy developers, happy museums' at JISC's dev8D 'developer happiness' days last week. The slides are downloadable or embedded below. The reason I'm posting this is because I'd still love to hear comments, ideas, suggestions, particularly from developers outside the museum sector – there's a contact form on my website, or leave a comment here.

"In this talk I want to show you where museums are in terms of data and hear from you on how we can be more useful.

If you're interested in updates I use my blog to [crap on a bit, ahem] talk about development at work, and also to call for comment on various ideas and prototypes. I'm interested in making the architecture and development process transparent, in being responsive to not only traditional museum visitors as end users, but also to developers. If you think of APIs as a UI for developers, we want ours to be both usable and useful.

I really like museums, I've worked in three museums (or families of museums) now over ten years. I think they can do really good things. Museums should be about delight, serendipity and answers that provoke more questions.

A recent book, 'How does one become a scientist? : survey on the birth of a Vocation' states that '60% of scientists over 30 and 40% of scientists under 30 note claim, without prompting, that the Palais de la Découverte [a science museum in Paris] triggered their vocation'.

Museums can really have an impact on how people think about the world, how they think about the possibilities of their lives. I think museums also have a big responsibility – we should be curating collections for current and future audiences, but also trying to provide access to the collections that aren't on display. We should be committed to accessibility, transparency, curation, respecting and enabling expertise.

So today I'm here because we want to share our stuff – we are already – but we want to share better.

We do a lot of audience research and know a lot about some of our users, including our specialist users, but we don't know so much about how people might use our data, it's a relatively new thing for us. We're used to saying 'here are objects in a case, interpretation in label', we're not used to saying 'here's unmediated access, access through the back door'.

Some of the challenges for museums: technology isn't that much of a challenge for us on the whole, except that there are pockets of excellence, people doing amazing things on small budgets with limited resources, but there are also a lot of old-fashioned monolithic project designs with big overheads that take a long time to deliver. Lots of people mean well but don't know what's possible – I want to spread the news about lightweight, more manageable and responsive ways of developing things that make sense and deliver results.

We have a lot of data, but a lot of it's crap. Some of what we have is wrong. Some of it was written 100 years ago, so it doesn't match how we'd describe things now.

We face big institutional challenges. Some curators – (though it does depend on the museum) – fear loss of control, fear intellectual vandalism, that mistakes in user-generated content published on museum sites will cause people to lose trust in museums. We have fears of getting the IT wrong (because for a while we did). Funding and metrics are a big issue – we are paid by how many people come through our door or come to our websites. If we're doing a mashup, how do we measure the usage of that? Are we going to cost our organisations money if we can't measure visits and charge back to the government? [This is particularly an issue for free museums in the UK, an interesting by-product of funding structures.]

Copyright is a huge issue. We might not even own an object that appears in our collections, we might not own the rights to the image of our object, or to the reproductions of an image. We might not have asked for copyright clearance at the time when an object was donated, and the cost of tracing it might be too high, so we can't use that object online. Until we come up with a reliable model that reduces the risk to an institution of saying 'copyright unknown', we're stuck.

The following are some ways I can think of for dealing with these challenges…
Limited resources – we can't build an interface to meet every need for every user, but we can provide the content that they'd use. Some of the semantic web talks here have discussed a 'thin layer' of application over data, and that's kind of where we want to go as well.

Real examples to reduce institutional fear and to provide real examples of working agile projects. [I didn't mean strictly 'agile' methodology but generally projects that deliver early and often and can respond to the changing technical and social environment]

Finding ways for the sector to reward intelligent failure. Some museums will never ever admit to making a mistake. I've heard over the past few days that universities can be the same. Projects that are hyped up suddenly aren't mentioned, and presumably it's failed, but no-one [from the project] ever talks about why so we don't learn from those mistakes. 'Fail faster, succeed sooner'.
I'd like to hear suggestions from you on how we could deal with those challenges.

What are museums known for? Big buildings, full of stuff; experts; we make visitors come to us; we're known for being fun; or for being boring.

Museum websites traditionally appear to be about where we are, when we're open, what's on, is there a cafe on site. Which is useful, but we can do a lot more.

Traditionally we've done pretty exhibition microsites, which are nice – they provide an experience of the exhibition before or after your visit. They're quite marketing-led, they don't necessarily provide an equivalent experience and they don't really let you engage with the content beyond the fact that you're viewing it.

We're doing lots of collections online projects, some of these have ended up being silos – sometimes to the extent if we want to get data out of them, we have to screen-scrape our own data. These sites often aren't as pretty, they don't always have the same design and usability budgets (if any).

I think we should stick to what we're really good at – understanding the data (collections), understanding how to mediate it, how to interpret it, how to select things that are appropriate for publication, and maybe open it up to other people to do the shiny pretty things. [Sounds almost like I'm advocating doing myself out of a job!]

So we have lots of objects, images, lots of metadata; our collections databases also include people, events, dates, places, businesses and organisations, lots of qualified information around things like dates, they're not necessarily simple fields but that means they can convey a lot more meaning. I've included that because people don't always realise we have information beyond objects and object metadata. This slide [11 below] is an example of one of the challenges – this box of objects might not be catalogued as individual instruments, it might just be catalogued as a 'box of stuff', which doesn't help you find the interesting objects in the box. Lots of good stuff is hidden in this way.

We're slowly getting there. We're opening up access. We're using APIs internally to share data between gallery interactives and the web, we're releasing them as data points, we're using them to provide direct access to collections. At the moment it still tends to be quite mediated access, so you're getting a lot of interpretation and a fewer number of objects because of the resources required to create really nice records and the information around them.

'Read access' is relatively easy, 'write access' is harder because that's when we hit those institutional issues around authority, authorship. Some curators are vaguely horrified that they might have to listen to what the public have to say and actually take some of it back into their collections databases. But they also have to understand that they can't know everything about their collections, and there are some specialist users who will know everything there is to know about a particular widget on a particular kind of train. We'd like to capture that knowledge. [London Transport Museum have had a good go at that.]

Some random URLs of cool stuff happening in museums [http://dashboard.imamuseum.org/, http://www.powerhousemuseum.com/collection/database/menu.php, http://www.brooklynmuseum.org/opencollection/collections/, http://objectwiki.sciencemuseum.org.uk/] – it's still very much in small pockets, it's still difficult for museum staff to convince people to take what seems like a leap of faith and try these non-traditional things out.

We're taking our content to where people hang out. We're exploring things like Flickr Commons, asking people to tag and comment. Some museums have been updating collections records with information added by the public as a result. People are geo-tagging photos for us, which means you can do 'then and now' mashups without a big metadata enhancement budget.

I'd like to see an end to silos. We are kinda getting there but there's not a serious commitment to the idea that we need to let things go, that we need to make sure that collections online shareable, that they're interoperable, that they can mesh with other things.

Particularly for an education audience, we want to help researchers help themselves, to help developers help others. What else do we have that people might find useful?

What we can do depends on who you are. I could hope that things like enquiry-based learning, mashups, linked data, semantic web technologies, cross-collections searches, faceted browsing to make complex searches easy would be useful, that the concept of museums as a place where information lives – a happy home for metadata mapped around objects and authority records – are useful for people here but I wouldn't want to put words into your mouths.

There's a lot we can do with the technology, but if we're investing resources we need to make sure that they're useful. I can try things in my own time because it's fun, but if we're going to spend limited resources on interfaces for developers then we need to that it's actually going to help some group of people out there.

The philosophy that I'm working with is 'we've got really cool things, but we can have even cooler things if we can share what we have with everyone else'. "The coolest thing to do with your data will be thought of by someone else". [This quote turns out to be on the event t-shirts, via CRIG!] So that said… any ideas, comments, suggestions?"

And that, thankfully, is where I stopped blathering on. I'll summarise the discussion and post back when I've checked that people are ok with me blogging their comments.

[If the slide show below has a brown face on a black background, it's the right one – slideshare's embed seems to have had a hiccup. If it's not that, try viewing it online directly.]

[My slide images include the Easter Egg museum in Kolomyya, Ukraine and 'Laughter in Odd Places' event at the Museum of London.]

This is a quick dump of some of the text from an interview I did at the event, cos I managed to cover some stuff I didn't quite articulate in my talk:

[On challenges for museums:] We need to change institutional priorities to acknowledge the size of the online audience and the different levels of engagement that are possible with the online experience. Having talked to people here, museums also need to do a bit of a sell job in letting people know that we've changed and we're not just great big imposing buildings full of stuff.

[What are the most exciting developments in the museum sector, online?] For digital collections, going outside the walls of the museum using geo-location to place objects in their original context is amazing. It means you can overlay the streets of the city with past events and lives. Outsourcing curation and negotiating new models of expertise is exciting. Overcoming the fear of the digital surrogate as a competitor for museum visits and understanding that everything we do builds audiences, whether digital or physical.