'Cosmic Collections' – my MW2010 paper online

My Museums and the Web 2010 paper is up at Cosmic Collections: Creating a Big Bang and I'm working on the slides now and I'm curious – what would you like to see more of in a presentation?  It's only short (6 minutes) so I'm currently thinking setup (including lots of definitions for non-geeks), outcomes (did the project succeed?), and a bit on what I think the next steps are (basically a call to get your data online in re-usable formats).

I'm thinking of leading with this Tim Berners-Lee quote from an article in Prospect, Mash the state:

"The thing people are amazed about with the web is that, when you put something online, you don't know who is going to use it—but it does get used."

Some thoughts on linked data and the Science Museum – comments?

I've been meaning to finish this for ages so I could post it, but then I realised it's more use in public in imperfect form than in private, so here goes – my thoughts on linked data, APIs and the Science Museum on the 'Museums and the machine-processable web' wiki. I'm still trying to find time to finish documenting my thoughts, and I've already had several useful comments that mean I'll need to update it, but I'd love to hear your thoughts, comments, etc.

Cosmic Champions – winners of Cosmic Collections competition announced

I originally posted this on the Science Museum developers blog.

In case you missed the announcement on twitter or elsewhere, the winners have been revealed

Our thanks to everyone who participated, commented, critiqued or cheered the project along.

And here's the announcement page from the Science Museum website

Via the Internet Archive

Find out who won our Cosmic Collections competition.

Cosmic Champions

Last October, we launched a competition to release hundreds of stories from the Cosmos & Culture exhibition on to the web. We invited astronomy enthusiasts, designers and web developers to create their own websites with our objects – and the results are now in.

There were two competitions, to create websites for adults and for the 11-16 age group. We didn’t get enough entries in the second group to award a prize, but the quality of the entries in the adult group was so high that we’ve decided to award an extra prize for that.

Overall winner (£1000 prize)

Simon Willison and Natalie Down
Entry at http://cosmos.natimon.com/
The judges felt that Simon and Natalie’s entry made the best use of our collections data, as it allows users to browse objects by people, places and celestial body, making links between them. Judge Chris Lintott describes it as 'having a wikipedia-like quality of sucking the user in for just one more click'.

Runner-up (£750 prize)

Ryan Ludwig
Entry at http://www.serostar.com/cosmic/
The judges were really impressed with the visual appeal of Ryan’s entry, particularly the image gallery with thumbnails and zoom function.

The judges also commended Ray Shah’s entry (http://collection.thinkdesign.com/), particularly the function for users to add their own data.

What happens next?

We’ll be working with our winners to incorporate the best aspects of their entries into a finished product. We will be launching it on the Science Museum’s website in February, so watch this space!

Notes

1) The competition judges were:

Christian Heilmann
A geek and hacker at heart, Christian Heilmann has been a professional web developer for about eleven years. He has been nominated "standards champion of the year 2008" by .net magazine in the UK and he currently sports the fashionable job title "International Developer Evangelist" spending his time speaking and training people on systems provided by Yahoo and other web companies that want to make this web thing work well for everybody.

Chris Lintott
Chris Lintott is a post-doctoral researcher in the Department of Physics at the University of Oxford. His research looks at the analysis of star formation, including being principal investigator for the Galaxy Zoo project. He is also co-presenter on the Sky at Night program alongside Sir Patrick Moore.

2) Entries to the competition were assessed under the following categories:

  • Use of collections data
  • Creativity
  • Accessibility
  • User experience
  • Ease of deployment and maintenance

3) The Cosmos & Culture exhibition is supported by the Patrons of the Science Museum with additional support from the Science & Technology Facilities Council, STFC.

Museum design patterns (from the GLAM API wiki)

I originally posted this on the Museums and the machine-processable web Museum design patterns page.

Inspired by the Yahoo! Design Pattern Library and expanding on situations particular to museum content (particularly exhibitions and catalogues), audiences and context (from stereotypes of museums as boring and dry to issues around authority and trust in cultural heritage)…

These design patterns might be useful for coming up with common data structures that could inform a shared schema for linking across collections, help provide a framework for sharing audience evaluation and comparing visitation figures, etc.

A bit of an experiment – let's see if it sticks.

If you're using design patterns already, do any that particularly need adapting come to mind?  Or can you share some behaviours you've noticed that are typical of museum audiences?

Suggestions for simple starting points also welcome!  I've put some very initial rough thoughts below – with any luck there are existing current typologies out there that could replace this.

Design patterns

Encouraging debate, comments

Participation rates on museum blogs and other commenting sites are often low, perhaps lower than the equivalent content might attract on a non-museum site.  How have the most successful sites encouraged participation and comment?

Search patterns

[share what you know!]

Typology of museum sites (as a context for more specific design patterns)

NB: many sites will contain a mixture of types, though often collections or exhibition sites are presented as 'microsites'.

Brochure-ware

Do these still exist?

Experiential exhibitions sites

From shiny interactive/multimedia brochureware to games tied to the gallery experience/content.

Exhibition catalogue sites

Presentations of exhibition content, usually replicating curatorial or physical organisation methods used in the physical gallery or a translation of the print catalogue into a website.

Online-only exhibition site

Is this just about the level of interpretation – narratives, thematic contexts etc wrapped around object records?

Collections catalogue sites

Online catalogue, generally with organisation structures that replicate the management structures or subjects of the museum.

References

Comments on the wiki page

Comments (8)

Nate Solas said

at 3:19 pm on Jan 22, 2010

I've been doing an informal survey of how institutions present their online collection, and how they handle decisions like "advanced search", stemming of keywords, and whether they use an implicit AND or OR between multiple keywords. Hopefully I can summarize some of that into a few design patterns? If nothing else maybe I'll post the table here and let others go at it!

Mia said

at 11:29 pm on Jan 26, 2010

Good idea! Let me know if you want us to test the descriptions out for you, or to pass around a survey or something.

Mia said

at 7:13 pm on Feb 1, 2010

Nate, have you seen this? http://searchpatterns.org/

Nate Solas said

at 7:26 pm on Feb 1, 2010

Just today. A day late to help my paper, alas! I've read a bunch of Morville's blog – he's pretty good at presenting the big ideas in an understandable way and that new book and site seem awesome. I'll have to see if I can get the Walker to pay for a copy for me… :)

Richard said

at 6:31 pm on Aug 18, 2010

Mia,
Do you have a sense of the granularity you are looking for? The pattern libraries I've been using seem to focus on smaller snippets of interface (e.g. how to do a button, or an ordered list, etc. or Morville's search patterns). Would it be useful to re-frame the question of cultural heritage patterns at the same level? e.g. the Image/Tombstone pattern, which maybe used across different types of sites (or site functions). The point of this is to provide other developers re-usable/re-mixable code/style patterns, no?

I have some thoughts on this from a more research/analysis focus, but I don't think that's what you're getting at here. I can post more if that's of interest.

Mia said

at 1:13 am on Aug 19, 2010

That's a good question – I don't actually mean the patterns are that broad, just that the application and desirability of a pattern will depend on the type of site, or the section of the site. For example, you could possibly build a pattern around providing the basic when/where/how much information – if successful, the visitor would be able to find that and be on their way to the actual museum within a few seconds. But if you'd spent a lot of time creating video content about an exhibition, you'd hope the visitor would stick around long enough and see enough to be convinced to take the next step, whether that's booking tickets or whatever.

Mia said

at 1:15 am on Aug 19, 2010

And yes, please do post more! I think, to my mind, even image/tombstone depends on context – how big should the image be, how many images, interpretative or qualified dates in the tombstone data, etc.

Mia said

at 5:36 pm on Aug 26, 2010

Must read later: http://welie.com/patterns/showPattern.php?patternID=museum

Cosmic Collections – do one thing and do it well

I originally posted this on the Science Museum developers blog, filed under: API,competition,cosmosandculture,mashups — mia @ 7:03 pm

The Cosmic Collections competition has been running for a few weeks now, and while we’ve been sucked into a vortex of other projects, I’ve been keeping an eye out for feedback from the public.

As a result, I’ve realised that there may be some mismatch between the way mashups tend to work, and the scope we’ve suggested for entries to our competition. The types of interfaces someone might produce with the API may lend themselves more to exploring one particular idea in depth than produce something suitable for the broadest range of our audiences.

So I’m proposing to change the scope for entries to the competition, to make it more realistic and a better experience for entrants: I’d like to ask you to build a section of a site, rather than a whole site. The scope for entrants would then be: “create something that does one thing, and does it well”. Our criteria – use of collections data, creativity, accessibility, user experience and ease of deployment and maintenance – are still important but we’ll consider them alongside the type of mashup you submit.

This might mean producing a mashup for one particular way of exploring the objects, or exploring a sub-set of the objects. It’d then be up to us to combine the winning mashups into a larger site that works for our audiences.

What do you think? If there aren’t any huge objections, I’ll go ahead and update the criteria. Of course, if you’ve been working on something and feel it’s unfair to change the criteria at this stage, let me know and we’ll work something out.

As a reminder, here are the basic details for the Cosmic Collections competition:

How to take part

1. Check out the data here

2. Get some help:

Read our tips for entrants, check out these mashup resources, and get some info about our audiences. Check out the documentation and connect with other people who want to enter the competiton. You can also join the Google group or use the hashtag #coscultcom in conversations on Twitter.

3. Get inspired

Visit the exhibition and check out these videos about the exhibition

4. Get creative and get mashing!

5. Send us a link to your entry.

Email us by midnight on November 28 (GMT) – you don’t need to pre-register.

(And the title? I’m a big fan of the Unix philosophy, “do one thing and do it well”.)

'Cosmic Collections' launches at the Science Museum this weekend

I think I've already said pretty much everything I can about the museum website mashup competition we're launching around the 'Cosmos and Culture' exhibition, but it'd be a bit silly of me not to mention it here since the existence and design of the project reflects a lot of the issues I've written about here.

If you make it along to the launch at the Science Museum on Saturday, make sure you say hello – I should be easy to find cos I'm giving a quick talk at some point.
Right now the laziest thing I could do is to give you a list of places where you can find out more:
Finally, you can talk to us @coscultcom on twitter, or tag content with #coscultcom.
Btw – if you want an idea of how slowly museums move, I think I first came up with the idea in January (certainly before dev8D because it was one of the reasons I wanted to go) and first blogged about it (I think) on the museum developers blog in March. The timing was affected by other issues, but still – it's a different pace of life!

Join in our ‘cosmic collections’ mashup competition

I originally posted this on the Science Museum developers blog, filed under: competition,cosmosandculture,mashups — mia @ 2:20 pm

I won’t repeat the information already available on the Cosmic Collections launch event, and I’ll simply link to the page containing more information on judging criteria, prizes and timelines…  I just want to use this post to encourage you to sign up for the launch and head over to the competition wiki to find some team mates to turn your brilliant mashup idea into a working website.

Science Museum posts on collections online and more, 2009

I originally posted this set of posts on the Science Museum developers blog.

September 10, 2009: Working out collections online – your questions?

Filed under: collections,design,requestforcomment — mia @ 8:59 pm

I’ve been slowly putting together a list of research questions to try and tackle as I re-work our collections online (with our very own blogger, the transport curator David Rooney) and the ‘Online Stuff‘ section.  I’ll write up the process and my ideas as I go, but in the meantime – what’s your number one question about presenting museum collections online?  It could be ‘does x work better than y’, or ‘do people really want z’, or anything that’s been hanging around at the back of your brain. Leave a comment below or tweet @mia_out.

And speaking of collections online, check out the V&A’s Collections Search, just out in beta today.  There’s so much to explore and the interface is a delight.  Congratulations to all involved!

Comments (3)

September 3, 2009: Save the date – Cosmos and Culture launch event

Filed under: competition,cosmosandculture,mashups — mia @ 6:02 pm

A very quick post to let you know that we’ve set a date for the launch of the Cosmos and Culture website competition I’ve mentioned earlier.

The launch event will be held at the Science Museum on Saturday, October 24, 2009.  We’re planning a curator’s talk about the Cosmos and Culture exhibition, and we’re looking at ways to help people meet potential team mates – some kind of ‘hack matching’ thing.  We’ve made it a Saturday so that most people should be able to come, and it’ll be open to anyone.  More details to follow as we work them out!

At this stage, the competition submission date will be November 28, 2009, and we’re aiming to have the winning website(s) live to the public by mid-December.

If you’ve got any questions, leave a comment on this post, or tweet with the hash tag #coscultcom.

April 24, 2009: Some on-going work on museum APIs

Filed under: API,design,requestforcomment — mia @ 10:20 pm

Just a quick note to say we haven’t abandoned this blog, but at the moment I’ve been concentrating on working out issues around schemas/formats, content, and functions for re-usable and interoperable cultural heritage data on a wiki.

There’s a list of things you can do if you work in a museum or are a developer interested in using museum data – jump in!

Tom Morris, SPARQL and semweb stuff – tech talk at Open Hack London

Tom Morris gave a lightning talk on 'How to use Semantic Web data in your hack' (aka SPARQL and semantic web stuff).

He's since posted his links and queries – excellent links to endpoints you can test queries in.

Semantic web often thought of as long-promised magical elixir, he's here to say it can be used now by showing examples of queries that can be run against semantic web services. He'll demonstrate two different online datasets and one database that can be installed on your own machine.

First – dbpedia – scraped lots of wikipedia, put it into a database. dbpedia isn't like your averge database, you can't draw a UML diagram of wikipedia. It's done in RDF and Linked Data. Can be queried in a language that looks like SQL but isn't. SPARQL – is a w3c standard, they're currently working on SPARQL 2.

Go to dbpedia.org/sparql – submit query as post. [Really nice – I have a thing about APIs and platforms needing a really easy way to get you to 'hello world' and this does it pretty well.]

[Line by line comments on the syntax of the queries might be useful, though they're pretty readable as it is.]

'select thingy, wotsit where [the slightly more complicated stuff]'

Can get back results in xml, also HTML, 'spreadsheet', JSON. Ugly but readable. Typed.

[Trying a query challenge set by others could be fun way to get started learning it.]

One problem – fictional places are in Wikipedia e.g. Liberty City in Grand Theft Auto.

Libris – how library websites should be
[I never used to appreciate how much most library websites suck until I started back at uni and had to use one for more than one query every few years]

Has a query interface through SPARQL

Comment from the audience BBC – now have SPARQL endpoint [as of the day before? Go BBC guy!].

Playing with mulgara, open source java triple store. [mulgara looks like a kinda faceted search/browse thing] Has own query language called TQL which can do more intresting things than SPARQL. Why use it? Schemaless data storage. Is to SQL what dynamic typing is to static typing. [did he mean 'is to sparql'?]

Question from audence: how do you discover what you can query against?
Answer: dbpedia website should list the concepts they have in there. Also some documentation of categories you can look at. [Examples and documentation are so damn important for the update of your API/web service.]

Coming soon [?] SPARUL – update language, SPARQL2: new features

The end!

[These are more (very) rough notes from the weekend's Open Hack London event – please let me know of clarifications, questions, links or comments. My other notes from the event are tagged openhacklondon.

Quick plug: if you're a developer interested in using cultural heritage (museums, libraries, archives, galleries, archaeology, history, science, whatever) data – a bunch of cultural heritage geeks would like to know what's useful for you (more background here). You can comment on the #chAPI wiki, or tweet @miaridge (or @mia_out). Or if you work for a company that works with cultural heritage organisations, you can help us work better with you for better results for our users.]

There were other lightning talks on Pachube (pronounced 'patchbay', about trying to build the internet of things, making an API for gadgets because e.g. connecting hardware to the web is hard for small makers) and Homera (an open source 3d game engine).

Tim Berners-Lee at TED on 'database hugging' and linked data

This TED talk by Tim Berners-Lee: The next Web of open, linked data is worth watching if you've been 'wondering whatever happened to the semantic web?', or what this 'linked data' is about all.

I've put some notes below – I was transcribing it for myself and thought I might as well share it. It's only a selection of the talk and I haven't tidied it because they're not my words to edit.

Why is linked data important?

Making the world run better by making this data available. If you know about some data in some government department you often find that, these people, they're very tempted to keep it, to hug your database, you don't want to let it go until you've made a beautiful website for it. … Who am I to say "don't make a website…" make a beautiful website, but first, give us the unadulterated data. Give us the raw data now.

You have no idea, the number of excuses people come up with to hang onto their data and not give it to you, even though you've paid for it.

Communicating science over the web… the people who are going to solve those are scientists, they have half-formed ideas in their head, but a lot of the state of knowledge of the human race at the moment is in database, currently not sharing. Alzheimer's scientists … the power of being able ask questions which bridge across different disciplines is really a complete sea-change, it's very, very important. Scientists are totally stymied at the moment, the power of the data that other scientists have collected is locked up, and we need to get it unlocked so we can tackle those huge problems. if I go on like this you'll think [all data from] huge institutions but it's not. [Social networking is data.]

Linked data is about people doing their bit to produce their bit, and it all connecting. That's how linked data works. … You do your bit, everybody else does theirs. You may not have much data yourself, to put on there, but you know to demand it.

It's not just about the number of places where data comes. It's about connecting it together. When you connect it together you get this power… out of it. It'll only really pay off when everybody else has done it. It's called Linked Data, I want you to make it, I want you to demand it.